示例#1
0
    // Update is called once per frame
    void Update()
    {
        cameracontrol();
        powerup();
        if (!nothing)
        {
            //checkA ();
            checkJ();
            checkW();
        }
        checkspeed();
        checkland();
        checkhit();
        if (Input.GetKey(KeyCode.A) && !leftcheck && !stopusing && !nothing &&
            !animator.GetCurrentAnimatorStateInfo(0).IsName("BreakD") &&
            !animator.GetCurrentAnimatorStateInfo(0).IsName("Dash") &&
            !animator.GetCurrentAnimatorStateInfo(0).IsName("Attack1")
            )
        {
            animator.SetBool("run", true);
            animator.SetBool("stand", false);
            animator.SetBool("breakr", false);
            left();
            rightcheck = false;
            if (!animator.GetCurrentAnimatorStateInfo(0).IsName("AirAttack"))
            {
                this.transform.localScale = new Vector3(-0.1f, 0.1f, 1f);
            }
        }
        if (Input.GetKey(KeyCode.D) && !rightcheck && !stopusing && !nothing &&
            !animator.GetCurrentAnimatorStateInfo(0).IsName("BreakD") &&
            !animator.GetCurrentAnimatorStateInfo(0).IsName("Dash") &&
            !animator.GetCurrentAnimatorStateInfo(0).IsName("Attack1")
            )
        {
            animator.SetBool("run", true);
            animator.SetBool("stand", false);
            animator.SetBool("breakr", false);
            right();
            leftcheck = false;
            if (!animator.GetCurrentAnimatorStateInfo(0).IsName("AirAttack"))
            {
                this.transform.localScale = new Vector3(0.1f, 0.1f, 1f);
            }
        }
        if (Input.GetKey(KeyCode.Space) && !stoprush && !nothing)
        {
            if (count1 == 0)
            {
                if (skc.sp > 2)
                {
                    skc.DoRushSkill();
                }
                dogetime = skc.rushlevel;
                DogedList.Clear();
            }
            count3    = 0;
            stopusing = true;
            animator.SetBool("fall", false);
            if (!landcheck)
            {
                skc.jumptime = 0;
            }
            if (rightcheck || leftcheck)
            {
                animator.SetBool("rush", false);
                animator.SetBool("breakd", true);
            }
            if (this.transform.localScale.x > 0 && !rightcheck && this.transform.position.x < 113.5)
            {
                if (count1 == 0)
                {
                    if (skc.sp > 2)
                    {
                        skc.sp = skc.sp - 2;
                    }
                    else
                    {
                        count1    = 36;
                        count2    = 36;
                        stoprush  = true;
                        stopusing = false;
                    }
                }
                if (count1 < 35)
                {
                    count1++;
                    animator.SetBool("rush", true);
                    animator.SetBool("breakd", false);
                    character.constraints = RigidbodyConstraints2D.FreezePositionY | RigidbodyConstraints2D.FreezeRotation;
                }
                else if (count1 == 35)
                {
                    animator.SetBool("rush", false);
                    if (landcheck)
                    {
                        animator.SetBool("breakd", true);
                    }
                    else if (!landcheck)
                    {
                        animator.SetBool("fall", true);
                    }
                    character.constraints = RigidbodyConstraints2D.FreezeRotation;
                }
                if (count2 < 10)
                {
                    count2++;
                    Movespeed1 += 0.3f * skc.movespeed;
                    transform.Translate(Vector3.right * Movespeed1);
                }
                else if (count2 <= 35 && count2 >= 10)
                {
                    count2++;
                    transform.Translate(Vector3.right * 3f * skc.movespeed);
                    Movespeed1 = 0.3f * skc.movespeed;
                }
                leftcheck = false;
            }
            else if (this.transform.localScale.x < 0 && !leftcheck && this.transform.position.x > -24.5)
            {
                if (count1 == 0)
                {
                    if (skc.sp > 2)
                    {
                        skc.sp = skc.sp - 2;
                    }
                    else
                    {
                        count1    = 35;
                        count2    = 36;
                        stoprush  = true;
                        stopusing = false;
                    }
                }
                if (count1 < 35)
                {
                    count1++;
                    animator.SetBool("rush", true);
                    animator.SetBool("breakd", false);
                    character.constraints = RigidbodyConstraints2D.FreezePositionY | RigidbodyConstraints2D.FreezeRotation;
                }
                else if (count1 == 35)
                {
                    animator.SetBool("rush", false);
                    if (landcheck)
                    {
                        animator.SetBool("breakd", true);
                    }
                    else if (!landcheck)
                    {
                        animator.SetBool("fall", true);
                    }
                    character.constraints = RigidbodyConstraints2D.FreezeRotation;
                }
                if (count2 < 10)
                {
                    count2++;
                    Movespeed1 += 0.3f * skc.movespeed;
                    transform.Translate(Vector3.left * Movespeed1);
                }
                else if (count2 < 35 && count2 >= 10)
                {
                    count2++;
                    transform.Translate(Vector3.left * 3f * skc.movespeed);
                    Movespeed1 = 0.3f * skc.movespeed;
                }
                rightcheck = false;
            }
            else if (this.transform.position.x > 113.5 || this.transform.position.x < -24.5)
            {
                animator.SetBool("rush", false);
                animator.SetBool("breakd", true);
            }
        }
        if (Input.GetKeyUp(KeyCode.Space))
        {
            count1     = 0;
            count2     = 0;
            Movespeed1 = 0.3f * skc.movespeed;
            if (!landcheck)
            {
                animator.SetBool("fall", true);
            }
            else
            {
                animator.SetBool("breakd", true);
            }
            animator.SetBool("rush", false);
            stopusing = false;
            stoprush  = true;
        }

        //恢复冲刺功能的条件判断
        if (stoprush && !Input.GetKey(KeyCode.Space))
        {
            if (animator.GetCurrentAnimatorStateInfo(0).IsName("Stand") && !animator.IsInTransition(0))
            {
                stoprush = false;
            }
            if (animator.GetCurrentAnimatorStateInfo(0).IsName("Run") && !animator.IsInTransition(0))
            {
                stoprush = false;
            }
            if (animator.GetCurrentAnimatorStateInfo(0).IsName("Landing"))
            {
                stoprush = false;
            }
        }

        //跳跃次数的重制
        if (animator.GetCurrentAnimatorStateInfo(0).IsName("Landing"))
        {
            skc.jumptime = skc.jumplevel;
        }

        if (Input.GetKeyUp(KeyCode.A) || Input.GetKeyUp(KeyCode.D))
        {
            animator.SetBool("run", false);
            if (count < 0)
            {
                animator.SetBool("breakr", true);
                count = 30;
            }
            else if (count > 0)
            {
                animator.SetBool("stand", true);
                count = 30;
            }
        }
    }