protected override void OnEnter(NodeData wData) { EntityWorkData workData = wData as EntityWorkData; string skillId = workData.GetParam().GetString(); //获取环境数据 NodeActionContext context = GetContext <NodeActionContext>(wData); PushSkillData userData = context.GetUserData <PushSkillData>(); userData.skillId = skillId; //打断移动 TransformCom transformCom = workData.MEntity.GetCom <TransformCom>(); if (transformCom != null) { transformCom.ReqMove = Vector3.zero; transformCom.ReqDir = DirType.None; } PlayerMoveCom moveCom = workData.MEntity.GetCom <PlayerMoveCom>(); if (moveCom != null) { moveCom.HasNoReqMove = true; moveCom.Rig.velocity = Vector2.zero; } //释放技能 SkillCom skillCom = workData.MEntity.GetCom <SkillCom>(); if (skillCom.ReleaseSkill(skillId)) { userData.skillId = skillId; LCECS.ECSLocate.Log.Log("释放技能成功>>>>>", skillId); } else { userData.skillId = "-1"; LCECS.ECSLocate.Log.LogError("释放技能失败>>>>>", skillId); } }
public bool ReleaseSkill(SkillCom target, string skillId) { return(target.ReleaseSkill(skillId)); }