public SkillCodex(int count, double value, bool deleteWhenEmpty, SkillCodexMode mode, SkillCodexFlags flags) : base(8793) { SelectedSkills = new List <SkillName>(); IgnoredSkills = new List <SkillName>(); Mode = mode; Flags = flags; Count = count; Value = value; DeleteWhenEmpty = deleteWhenEmpty; Name = "Codex of Wisdom"; LootType = LootType.Blessed; Stackable = false; }
public SkillCodex(int count, double value, bool deleteWhenEmpty, SkillCodexMode mode, SkillCodexFlags flags) : base(8793) { SelectedSkills = new List<SkillName>(); IgnoredSkills = new List<SkillName>(); Mode = mode; Flags = flags; Count = count; Value = value; DeleteWhenEmpty = deleteWhenEmpty; Name = "Codex of Wisdom"; LootType = LootType.Blessed; Stackable = false; }
public SkillCodex(int count, double value, bool deleteWhenEmpty, SkillCodexMode mode) : this(count, value, deleteWhenEmpty, mode, SkillCodexFlags.Base) { }