//#Skill private GameObject spawnSkillEffect(SkillCastInfo skillcastInfo) { GameObject skillEffect = Instantiate((GameObject)Resources.Load(skillcastInfo.pathToEffect)); skillEffect.transform.position = skillcastInfo.targetPosition; skillEffect.transform.rotation = Quaternion.Euler(skillcastInfo.rotationInEuler); return(skillEffect); }
private void onReturnSkill(NetworkMessage netMsg) { SkillCastInfo skillcastInfo = netMsg.ReadMessage <SkillCastInfo>(); if (skillcastInfo.netId == this.GetComponent <NetworkIdentity>().netId) { return; } GameObject skillEffect = spawnSkillEffect(skillcastInfo); skillEffect.GetComponent <KillParticles>().fromServer = true; if (skillcastInfo.skillType.Equals("target")) { StartCoroutine(updateSkillPosition(ClientScene.FindLocalObject(skillcastInfo.enemyNetId), skillEffect, skillcastInfo.offset)); } }
private void createSkill(string pathToEffect, Vector3 spawnPositionOffset, GameObject target, Vector3 rotationInEuler, string type, int range, Vector3 spawnPosition, MobManager m) { SkillCastInfo skillInfo = new SkillCastInfo(); skillInfo.pathToEffect = pathToEffect; skillInfo.offset = spawnPositionOffset; skillInfo.targetPosition = new Vector3(spawnPosition.x + spawnPositionOffset.x, spawnPosition.y + spawnPositionOffset.y, spawnPosition.z + spawnPositionOffset.z); //new Vector3(target.transform.position.x + spawnPositionOffset.x, target.transform.position.y + spawnPositionOffset.y, target.transform.position.z + spawnPositionOffset.z); skillInfo.rotationInEuler = rotationInEuler; skillInfo.netId = this.GetComponent <NetworkIdentity>().netId; skillInfo.skillType = type; skillInfo.range = range; GameObject o = spawnSkillEffect(skillInfo); o.transform.localScale = new Vector3(target.transform.lossyScale.x * 4, target.transform.lossyScale.y * 4, target.transform.lossyScale.z * 4); StartCoroutine(updateSkillPosition(target, o, spawnPositionOffset)); if (target != null) { skillInfo.enemyNetId = target.GetComponent <NetworkIdentity>().netId; o.GetComponent <SkillCastManager>().targetEntity = m; m.targeted = true; } con.Send(PacketTypes.CREATE_SKILL, skillInfo); }