示例#1
0
 public Assassin()
 {
     SkillBook.Add(new Skill("Coin Flip", $"Flip a coin and decide if you want to actually attack. +{10 + Stats.Damage} damage, or -{10 + Stats.Damage} damage.", 15f, 0f, true, DateTime.Now));
     SkillBook.Add(new Skill("Cut Throat", "Slice someones ankles, cause why would you name the body part your about to attack?", 5f, 3f, true, DateTime.Now));
     SkillBook.Add(new Skill("Kyūketsuki", $"Take on your shadow form and steal +{3 + Stats.Damage} health from the enemy, healing yourself", 10f, 3f, true, DateTime.Now));
     SpellBook.Add(new Spell("Limit Break", $"Remove your earthly form and increase your speed by {2 + Stats.Damage}, can only be used once, and at great cost", "buff", 50f, 0f, false, DateTime.Now));
 }
示例#2
0
        public override void Init()
        {
            character = characterCreator.Create();
            var equipTable = new InventoryItemCreator[] {
                character.equipment.head,
                character.equipment.shoulder,
                character.equipment.feet,
                character.equipment.body,
                character.equipment.legs,
                character.equipment.neck,
                character.equipment.gloves,
                character.equipment.waist,
                character.equipment.ring1,
                character.equipment.ring2,
                character.equipment.weapon,
            };

            for (int i = 0; i < character.abilities.Count; i++)
            {
                SkillBook.Add(character.abilities[i].Create());
                SkillBook[i].Caster = this;
            }

            for (int i = 0; i < equipTable.Length; i++)
            {
                if (equipTable[i] != null)
                {
                    var item = equipTable[i].Create();
                    item.isEquipable = true;
                    itemManager.EquipItem(item, (EquipmentSlot)i);
                }
            }

            ActiveEquipment[(int)EquipmentSlot.Weapon].Use();
        }