public void CancelNowSkill() { switch (SkillState) { case SkillData.skill_Q: canSkill_Q = true; break; case SkillData.skill_W: canSkill_W = true; break; case SkillData.skill_E: canSkill_E = true; break; case SkillData.skill_R: canSkill_R = true; break; default: break; } skillManager.CancelDetectSkill(SkillState); SkillState = SkillData.None; }