示例#1
0
 public override void OnSkillDamage(SkillArg arg, SkillAttackResult result, int dmg, int bonusCount)
 {
     if (arg.Caster.ActorType == ActorType.PC && ((DateTime.Now - attackStamp).TotalMinutes > 5 || firstAttacker == null || (firstAttacker?.DistanceToActor(npc) > 200)))
     {
         firstAttacker = arg.Caster as ActorPC;
         attackStamp   = DateTime.Now;
     }
     AI.OnDamage(arg, dmg);
 }
示例#2
0
        public override void OnSkillDamage(SkillArg arg, SkillAttackResult result, int dmg, int bonusCount)
        {
            base.OnSkillDamage(arg, result, dmg, bonusCount);
            System.Threading.Interlocked.Exchange(ref NPC.HP, NPC.MaxHP);
            if (arg.Caster is ActorPC pc)
            {
                if (pc.Quests.ContainsKey(235))
                {
                    Quest quest = pc.Quests[235];
                    if (quest.Step == 1 || quest.Step == 2 && quest.NextStep < 3)
                    {
                        quest.Step     = 2;
                        quest.NextStep = 2;
                        if (arg.Skill.ID == 12106 && bonusCount >= 3)//Energy missile
                        {
                            quest.StepStatus = 1;
                            switch (quest.Flag3)
                            {
                            case 1:
                                quest.Flag3 = 3;
                                break;

                            case 3:
                                quest.Flag3 = 5;
                                break;

                            case 5:
                            {
                                quest.Flag3    = 7;
                                quest.NextStep = 3;
                                quest.Flag1    = 3;
                                quest.Flag2    = 3;
                                SendNPCCommand("q226_1_finished");
                                BeginTask();
                                Delay(3);
                                SpawnNPCTask(673, 1542, -2146, 11145, 555, 280, 367);
                                Delay(3);
                                SpawnNPCTask(673, 1542, -2215, 11061, 555, 1, 367);
                                Delay(3);
                                SpawnNPCTask(673, 1542, -2144, 10968, 555, 75, 367);
                                Delay(3);
                                SpawnNPCTask(673, 1542, -2038, 10997, 555, 130, 367);
                                Delay(3);
                                SpawnNPCTask(673, 1542, -2038, 11112, 555, 205, 367);
                                StartTask();
                            }
                            break;
                            }
                            Disappear(2339);
                            UpdateQuest(pc, quest);
                        }
                    }
                }
            }
        }
示例#3
0
        public override void OnSkillDamage(SkillArg arg, SkillAttackResult result, int dmg, int bonusCount)
        {
            base.OnSkillDamage(arg, result, dmg, bonusCount);
            System.Threading.Interlocked.Exchange(ref NPC.HP, NPC.MaxHP);
            if (arg.Caster is ActorPC pc)
            {
                foreach (ushort i in new ushort[] { 226, 229, 235, 238 })
                {
                    if (pc.Quests.ContainsKey(i))
                    {
                        Quest quest = pc.Quests[i];
                        if (quest.Step == 2 || quest.Step == 3)
                        {
                            quest.Step     = 3;
                            quest.NextStep = 3;
                            List <uint> skillIDs = new List <uint>();
                            skillIDs.Add(10120);
                            skillIDs.Add(15201);
                            skillIDs.Add(12251);
                            skillIDs.Add(11129);
                            skillIDs.Add(11111);
                            if ((skillIDs.Contains(arg.Skill.ID)) && result.IsHit())//blade stab
                            {
                                quest.StepStatus = 1;
                                switch (quest.Flag3)
                                {
                                case 7:
                                    quest.Flag3 = 15;
                                    break;

                                case 15:
                                    quest.Flag3 = 23;
                                    break;

                                case 23:
                                {
                                    ProcessQuest(pc, 3, quest);
                                    SendNPCCommand("q226_2_finished");
                                    Disappear(2339);
                                    //Reset combat status
                                    pc.Client().ChangeCombatStatus(false);
                                    return;
                                }
                                }
                                UpdateQuest(pc, quest);
                                Disappear(2339);
                            }
                        }
                    }
                }
            }
        }
示例#4
0
        private void Mine_OnAdditionEnd(Actor actor, Buff skill, bool cancel)
        {
            Map.Map map = Map.MapManager.Instance.GetMap(actor.MapInstanceID);
            ((ActorExt)actor).Tasks.TryRemove("Mine", out Task removed);
            UpdateEvent evt = new UpdateEvent()
            {
                Actor             = actor,
                Target            = actor,
                SkillSession      = 128,
                AdditionID        = 15208019,
                AdditionSession   = 1,
                ExtraActivateMode = UpdateEvent.ExtraUpdateModes.Cancel
            };

            evt.SkillSession = arg.SkillSession;
            evt.UpdateType   = UpdateTypes.Actor;
            evt.UserData     = new byte[] { 9, 3, 0 };
            map.SendEventToAllActorsWhoCanSeeActor(MapEvents.EVENT_BROADCAST, evt, actor, true);

            evt = new UpdateEvent()
            {
                Actor             = actor,
                Target            = actor,
                AdditionSession   = 1,
                AdditionID        = 15208019,
                ExtraActivateMode = UpdateEvent.ExtraUpdateModes.Cancel,
                SkillSession      = 128,
                UpdateType        = UpdateTypes.ActorExtension
            };
            map.SendEventToAllActorsWhoCanSeeActor(MapEvents.EVENT_BROADCAST, evt, actor, true);
            SkillManager.Instance.BroadcastSkillCast(arg, SkillMode.Abort);
            SkillManager.Instance.DoAttack(arg);
            foreach (SkillAffectedActor i in arg.AffectedActors)
            {
                SkillAttackResult res = i.Result;
                if (res != SkillAttackResult.Avoid && res != SkillAttackResult.Miss && res != SkillAttackResult.Parry && res != SkillAttackResult.TotalParry)
                {
                    if (i.Target.Tasks.ContainsKey("ActorDown"))
                    {
                        Buff buff = i.Target.Tasks["ActorDown"] as Buff;
                        buff.Deactivate();
                    }
                    i.NoDamageBroadcast = true;
                    Common.Additions.ActorDown add = new Common.Additions.ActorDown(arg, i.Target, 15208018, i.Damage);

                    i.Target.Tasks["ActorDown"] = add;
                    add.Activate();
                }
            }
            SkillManager.Instance.BroadcastSkillCast(arg, SkillMode.End);
        }
示例#5
0
        public override void HandleSkillActivate(SkillArg arg)
        {
            SkillManager.Instance.DoAttack(arg);
            List <SkillAffectedActor> affected = arg.AffectedActors;
            bool noTarget = false;

            foreach (SkillAffectedActor i in affected)
            {
                SkillAttackResult res = i.Result;
                if (res != SkillAttackResult.Avoid && res != SkillAttackResult.Miss && res != SkillAttackResult.Parry && res != SkillAttackResult.TotalParry)
                {
                    if (i.Target.Tasks.ContainsKey("ActorFrosen"))
                    {
                        Buff buff = i.Target.Tasks["ActorFrosen"] as Buff;
                        buff.Deactivate();
                    }

                    i.NoDamageBroadcast = true;
                    Common.Additions.ActorFrosen add = new Common.Additions.ActorFrosen(arg, i.Target, additionID, i.Damage, 5000);

                    i.Target.Tasks["ActorFrosen"] = add;
                    add.Activate();
                    noTarget = true;
                }
            }
            Additions.FrosenSelf frosenSelf = new Additions.FrosenSelf(arg);
            frosenSelf.Activate();

            arg.Caster.ChangeStance(Stances.Ice, arg.SkillSession, 12000002, 6);
            if (noTarget && arg.Caster.ActorType == ActorType.PC)
            {
                Interlocked.Add(ref arg.Caster.MP, 2);
                if (arg.Caster.MP > arg.Caster.MaxMP)
                {
                    Interlocked.Exchange(ref arg.Caster.MP, arg.Caster.MaxMP);
                }

                Network.Client.GameSession client = ((ActorPC)arg.Caster).Client();
                client?.SendPlayerMP();
            }
        }
示例#6
0
        public override void HandleSkillActivate(SkillArg arg)
        {
            SkillManager.Instance.DoAttack(arg);
            foreach (SkillAffectedActor i in arg.AffectedActors)
            {
                SkillAttackResult res = i.Result;
                if (res != SkillAttackResult.Avoid && res != SkillAttackResult.Miss && res != SkillAttackResult.Parry && res != SkillAttackResult.TotalParry)
                {
                    if (i.Target.Tasks.ContainsKey("ActorCatch"))
                    {
                        Buff buff = i.Target.Tasks["ActorCatch"] as Buff;
                        buff.Deactivate();
                    }

                    Common.Additions.ActorCatch add = new Common.Additions.ActorCatch(arg, i.Target, additionID, i.Damage, 5000);

                    i.Target.Tasks["ActorCatch"] = add;
                    add.Activate();
                }
            }
        }
示例#7
0
        public void HandleSkillActivate(SkillArg arg)
        {
            SkillManager.Instance.DoAttack(arg);
            foreach (SkillAffectedActor i in arg.AffectedActors)
            {
                SkillAttackResult res = i.Result;
                i.NoDamageBroadcast = true;
                if (res != SkillAttackResult.Avoid && res != SkillAttackResult.Miss && res != SkillAttackResult.Parry && res != SkillAttackResult.TotalParry)
                {
                    if (i.Target.Tasks.ContainsKey("ActorDown"))
                    {
                        Buff buff = i.Target.Tasks["ActorDown"] as Buff;
                        buff.Deactivate();
                    }

                    Common.Additions.ActorDown add = new Common.Additions.ActorDown(arg, i.Target, 11118010, i.Damage, 2000);

                    i.Target.Tasks["ActorDown"] = add;
                    add.Activate();
                }
            }
        }
示例#8
0
 public override void OnSkillDamage(SkillArg arg, SkillAttackResult result, int dmg, int bonusCount)
 {
     base.OnSkillDamage(arg, result, dmg, bonusCount);
     System.Threading.Interlocked.Exchange(ref NPC.HP, NPC.MaxHP);
 }
示例#9
0
 public override void OnSkillDamage(SkillArg arg, SkillAttackResult result, int dmg, int bonusCount)
 {
 }
示例#10
0
        public override void OnSkillDamage(SkillArg arg, SkillAttackResult result, int dmg, int bonusCount)
        {
            base.OnSkillDamage(arg, result, dmg, bonusCount);
            System.Threading.Interlocked.Exchange(ref NPC.HP, NPC.MaxHP);
            if (arg.Caster is ActorPC pc)
            {
                foreach (ushort i in new ushort[] { 226, 229, 238 })
                {
                    if (pc.Quests.ContainsKey(i))
                    {
                        Quest quest = pc.Quests[i];
                        if (quest.Step == 1 || quest.Step == 2 && quest.NextStep < 3)
                        {
                            quest.Step     = 2;
                            quest.NextStep = 2;
                            if (((arg.Skill.ID == 10103) ||
                                 (arg.Skill.ID == 10120) ||
                                 (arg.Skill.ID == 11104) ||
                                 (arg.Skill.ID == 15208)) && result.IsHit())  //blade stab
                            {
                                quest.StepStatus = 1;
                                switch (quest.Flag3)
                                {
                                case 1:
                                    quest.Flag3 = 3;
                                    break;

                                case 3:
                                    quest.Flag3 = 5;
                                    break;

                                case 5:
                                {
                                    quest.Flag3    = 7;
                                    quest.NextStep = 3;
                                    quest.Flag1    = 3;
                                    quest.Flag2    = 3;
                                    SendNPCCommand("q226_1_finished");
                                    BeginTask();
                                    Delay(3);
                                    SpawnNPCTask(673, 1542, -2146, 11145, 555, 280, 367);
                                    Delay(3);
                                    SpawnNPCTask(673, 1542, -2215, 11061, 555, 1, 367);
                                    Delay(3);
                                    SpawnNPCTask(673, 1542, -2144, 10968, 555, 75, 367);
                                    Delay(3);
                                    SpawnNPCTask(673, 1542, -2038, 10997, 555, 130, 367);
                                    Delay(3);
                                    SpawnNPCTask(673, 1542, -2038, 11112, 555, 205, 367);
                                    StartTask();
                                }
                                break;
                                }
                                Disappear(2339);
                                UpdateQuest(pc, quest);
                            }
                        }
                    }
                }
            }
        }
示例#11
0
        public void HandleSkillActivate(SkillArg arg)
        {
            SkillManager.Instance.DoAttack(arg);
            foreach (SkillAffectedActor i in arg.AffectedActors)
            {
                SkillAttackResult res = i.Result;
                if (res != SkillAttackResult.Avoid && res != SkillAttackResult.Miss)
                {
                    if (arg.Caster.Tasks.ContainsKey("ActorTakeDown"))
                    {
                        Buff buff = arg.Caster.Tasks["ActorTakeDown"] as Buff;
                        buff.Deactivate();
                    }
                    if (i.Target.Tasks.ContainsKey("ActorDown"))
                    {
                        Buff buff = i.Target.Tasks["ActorDown"] as Buff;
                        buff.TotalLifeTime += 3000;
                    }
                    Buff add = new Buff(arg.Caster, "ActorTakeDown", 3000);
                    add.OnAdditionStart += (actor, addition) =>
                    {
                        Map.Map map = MapManager.Instance.GetMap(actor.MapInstanceID);
                        if (!arg.Caster.Status.TakeDown)
                        {
                            arg.Caster.Status.TakeDown = true;
                            i.Target.Status.TakenDown  = true;
                            i.Target.Status.StanceFlag1.SetValue(StanceU1.TakenDown, true);
                            i.Target.Status.StanceFlag2.SetValue(StanceU2.TakenDown1, true);
                            i.Target.Status.StanceFlag2.SetValue(StanceU2.TakenDown2, true);
                            i.Target.Status.InteractWith   = arg.Caster.ActorID;
                            arg.Caster.Status.InteractWith = i.Target.ActorID;
                            i.Target.Dir = (ushort)(arg.Caster.Dir + 180);
                            if (i.Target.Dir >= 360)
                            {
                                i.Target.Dir -= 360;
                            }

                            UpdateEvent evt = new UpdateEvent()
                            {
                                Actor             = arg.Caster,
                                Target            = arg.Caster,
                                SkillSession      = arg.SkillSession,
                                ExtraActivateMode = UpdateEvent.ExtraUpdateModes.Activate,
                                UpdateType        = UpdateTypes.Actor
                            };
                            evt.AddActorPara(PacketParameter.X, i.Target.X);
                            evt.AddActorPara(PacketParameter.Y, i.Target.Y);
                            //evt.AddActorPara(PacketParameter.InteractWith, (long)arg.Caster.Status.InteractWith);
                            //evt.AddActorPara(PacketParameter.InteractionType, 1);
                            //evt.AddActorPara(PacketParameter.InteractionRelation, 1);
                            //evt.AddActorPara(PacketParameter.Unk74, 1);
                            //evt.AddActorPara(PacketParameter.UnkD7, 1);
                            map.SendEventToAllActorsWhoCanSeeActor(MapEvents.EVENT_BROADCAST, evt, i.Target, true);

                            evt = new UpdateEvent()
                            {
                                Actor             = arg.Caster,
                                AdditionID        = additionTarget,
                                Target            = i.Target,
                                Skill             = arg.Skill,
                                SkillSession      = arg.SkillSession,
                                ExtraActivateMode = UpdateEvent.ExtraUpdateModes.Activate,
                                UpdateType        = UpdateTypes.Actor
                            };
                            //evt.AddActorPara(PacketParameter.Unk7A, i.Target.Status.StanceFlag1.Value);
                            //evt.AddActorPara(PacketParameter.Unk7B, i.Target.Status.StanceFlag2.Value);
                            //evt.AddActorPara(PacketParameter.Dir, i.Target.Dir);
                            //evt.AddActorPara(PacketParameter.InteractWith, (long)i.Target.Status.InteractWith);
                            //evt.AddActorPara(PacketParameter.InteractionType, 1);
                            //evt.AddActorPara(PacketParameter.InteractionRelation, 2);
                            //evt.AddActorPara(PacketParameter.Unk74, 1);
                            //evt.AddActorPara(PacketParameter.UnkD7, 1);
                            map.SendEventToAllActorsWhoCanSeeActor(MapEvents.EVENT_BROADCAST, evt, i.Target, true);

                            evt = UpdateEvent.NewActorAdditionExtEvent(i.Target, arg.SkillSession, 11, additionTarget, 3000, UpdateEvent.ExtraUpdateModes.Activate);
                            map.SendEventToAllActorsWhoCanSeeActor(MapEvents.EVENT_BROADCAST, evt, i.Target, true);

                            evt = new UpdateEvent()
                            {
                                Actor             = arg.Caster,
                                Target            = arg.Caster,
                                AdditionID        = additionSelf,
                                SkillSession      = arg.SkillSession,
                                ExtraActivateMode = UpdateEvent.ExtraUpdateModes.Activate,
                                UpdateType        = UpdateTypes.Actor
                            };
                            map.SendEventToAllActorsWhoCanSeeActor(MapEvents.EVENT_BROADCAST, evt, i.Target, true);

                            evt = UpdateEvent.NewActorAdditionExtEvent(arg.Caster, arg.SkillSession, 11, additionSelf, 3000, UpdateEvent.ExtraUpdateModes.Activate);
                            map.SendEventToAllActorsWhoCanSeeActor(MapEvents.EVENT_BROADCAST, evt, arg.Caster, true);
                        }
                    };
                    add.OnAdditionEnd += (actor, addition, cancel) =>
                    {
                        Map.Map map = MapManager.Instance.GetMap(actor.MapInstanceID);
                        if (i.Target.Tasks.ContainsKey("ActorDown"))
                        {
                            Buff buff = i.Target.Tasks["ActorDown"] as Buff;
                            buff.Deactivate();
                        }
                        arg.Caster.Status.TakeDown = false;
                        i.Target.Status.TakenDown  = false;
                        i.Target.Status.StanceFlag1.SetValue(StanceU1.TakenDown, false);
                        i.Target.Status.StanceFlag2.SetValue(StanceU2.TakenDown1, false);
                        i.Target.Status.StanceFlag2.SetValue(StanceU2.TakenDown2, false);
                        i.Target.Status.InteractWith   = 0;
                        arg.Caster.Status.InteractWith = 0;
                        arg.Caster.Tasks.TryRemove("ActorTakeDown", out Task removed);
                        UpdateEvent evt = new UpdateEvent()
                        {
                            Actor             = arg.Caster,
                            Target            = arg.Caster,
                            SkillSession      = arg.SkillSession,
                            ExtraActivateMode = UpdateEvent.ExtraUpdateModes.Cancel,
                            UpdateType        = UpdateTypes.Actor
                        };
                        //evt.AddActorPara(PacketParameter.X, arg.Caster.X);
                        //evt.AddActorPara(PacketParameter.Y, arg.Caster.Y);
                        //evt.AddActorPara(PacketParameter.InteractWith, (long)arg.Caster.Status.InteractWith);
                        //evt.AddActorPara(PacketParameter.InteractionType, 0);
                        //evt.AddActorPara(PacketParameter.InteractionRelation, 0);
                        //evt.AddActorPara(PacketParameter.Unk74, 0);
                        //evt.AddActorPara(PacketParameter.UnkD7, 0);
                        map.SendEventToAllActorsWhoCanSeeActor(MapEvents.EVENT_BROADCAST, evt, i.Target, true);

                        evt = UpdateEvent.NewActorAdditionExtEvent(arg.Caster, arg.SkillSession, 11, additionSelf, 3000, UpdateEvent.ExtraUpdateModes.Cancel);
                        map.SendEventToAllActorsWhoCanSeeActor(MapEvents.EVENT_BROADCAST, evt, arg.Caster, true);

                        evt = new UpdateEvent()
                        {
                            Actor             = arg.Caster,
                            AdditionID        = additionTarget,
                            Target            = i.Target,
                            Skill             = arg.Skill,
                            SkillSession      = arg.SkillSession,
                            ExtraActivateMode = UpdateEvent.ExtraUpdateModes.Cancel,
                            UpdateType        = UpdateTypes.Actor,
                            //evt.AddActorPara(PacketParameter.Unk7A, i.Target.Status.StanceFlag1.Value);
                            //evt.AddActorPara(PacketParameter.Unk7B, i.Target.Status.StanceFlag2.Value);
                            //evt.AddActorPara(PacketParameter.InteractWith, (long)i.Target.Status.InteractWith);
                            //evt.AddActorPara(PacketParameter.InteractionType, 0);
                            //evt.AddActorPara(PacketParameter.InteractionRelation, 0);
                            //evt.AddActorPara(PacketParameter.Unk74, 0);
                            //evt.AddActorPara(PacketParameter.UnkD7, 0);
                            UserData = new byte[] { 9, 1, 0 }
                        };
                        map.SendEventToAllActorsWhoCanSeeActor(MapEvents.EVENT_BROADCAST, evt, i.Target, true);

                        evt = UpdateEvent.NewActorAdditionExtEvent(i.Target, arg.SkillSession, 11, additionTarget, 3000, UpdateEvent.ExtraUpdateModes.Cancel);
                        map.SendEventToAllActorsWhoCanSeeActor(MapEvents.EVENT_BROADCAST, evt, i.Target, true);
                    };
                    arg.Caster.Tasks["ActorTakeDown"] = add;
                    add.Activate();
                }
            }
        }
示例#12
0
 public static bool IsHit(this SkillAttackResult res)
 {
     return(res != SkillAttackResult.Miss && res != SkillAttackResult.Avoid);
 }
示例#13
0
        public virtual void HandleSkillActivate(SkillArg arg)
        {
            SkillManager.Instance.DoAttack(arg);
            List <SkillAffectedActor> affected = arg.AffectedActors;
            bool pushedBack = false;

            Map.Map map = Map.MapManager.Instance.GetMap(arg.Caster.MapInstanceID);
            foreach (SkillAffectedActor i in affected)
            {
                SkillAttackResult res = i.Result;
                if (addMana && res != SkillAttackResult.Avoid && res != SkillAttackResult.Miss)
                {
                    if (arg.Caster.ActorType == SmartEngine.Network.Map.ActorType.PC && arg.Caster.MP < arg.Caster.MaxMP)
                    {
                        Network.Client.GameSession client = ((ActorPC)arg.Caster).Client();
                        if (client != null)
                        {
                            Interlocked.Increment(ref arg.Caster.MP);
                            ((ActorPC)arg.Caster).Client().SendPlayerMP();
                        }
                    }
                }
                pushedBack = true;
                bool noPushBack = false;
                if (i.Target is ActorNPC)
                {
                    noPushBack = ((ActorNPC)i.Target).BaseData.NoPushBack;
                }
                if (canPushBack > 0 && !noPushBack && res != SkillAttackResult.Miss && res != SkillAttackResult.Avoid)
                {
                    Map.MoveArgument argu = new Map.MoveArgument()
                    {
                        BNSMoveType = Map.MoveType.PushBack
                    };
                    bool pushed = map.HeightMapBuilder.GetMaximunPushBackPos(i.Target.X, i.Target.Y, i.Target.Z, arg.Caster.Dir, canPushBack, out argu.X, out argu.Y, out argu.Z);
                    int  delta  = Math.Abs(argu.Z - i.Target.Z);

                    if (pushed && delta < 50)
                    {
                        argu.PushBackSource = arg.Caster;
                        argu.Dir            = i.Target.Dir;
                        argu.SkillSession   = arg.SkillSession;
                        //SmartEngine.Core.Logger.Log.Info(argu.Z.ToString());
                        map.MoveActor(i.Target, argu, true);
                        if (stepForward > 0)
                        {
                            argu = new Map.MoveArgument()
                            {
                                BNSMoveType = Map.MoveType.StepForward
                            };
                            pushed   = map.HeightMapBuilder.GetMaximunPushBackPos(arg.Caster.X, arg.Caster.Y, arg.Caster.Z, arg.Caster.Dir, stepForward, out argu.X, out argu.Y, out argu.Z);
                            argu.Dir = arg.Caster.Dir;
                            delta    = Math.Abs(argu.Z - arg.Caster.Z);
                            //SmartEngine.Core.Logger.Log.Info(argu.Z.ToString());
                            if (pushed && delta < 50)
                            {
                                map.MoveActor(arg.Caster, argu, true);
                            }
                        }
                    }
                }
                break;
            }
            if (canPushBack > 0 && !pushedBack && stepForward > 0)
            {
                Map.MoveArgument argu = new Map.MoveArgument()
                {
                    BNSMoveType = Map.MoveType.StepForward
                };
                bool pushed = map.HeightMapBuilder.GetMaximunPushBackPos(arg.Caster.X, arg.Caster.Y, arg.Caster.Z, arg.Caster.Dir, stepForward, out argu.X, out argu.Y, out argu.Z);
                argu.SkillSession = arg.SkillSession;
                int delta = Math.Abs(argu.Z - arg.Caster.Z);
                //SmartEngine.Core.Logger.Log.Info(argu.Z.ToString());
                if (pushed && delta < 50)
                {
                    argu.Dir = arg.Caster.Dir;
                    map.MoveActor(arg.Caster, argu, true);
                }
            }
        }