public static float GetEffectivness(SkillAffinity attackType, CritterAffinity defenseType)
    {
        int col = (int)attackType;
        int row = (int)defenseType;

        return(chart[row][col]);
    }
 public Move(MoveBase pBase)
 {
     Base     = pBase;
     Affinity = pBase.Affinity;
 }