public IActorCollisionDetector2 createCollisionDetector() { if (detectionList == null) { detectionList = new List <SkillActorCollisionDetector2>(); } var dec = new SkillActorCollisionDetector2(this); detectionList.Add(dec); return(dec); }
public void removeCollisionDectector2(SkillActorCollisionDetector2 dec) { detectionList.Remove(dec); }