public void Out() { Skill1.GetComponent <SkillSet> ().UseThis(false); Skill2.GetComponent <SkillSet> ().UseThis(false); Skill3.GetComponent <SkillSet> ().UseThis(false); Skill4.GetComponent <SkillSet> ().UseThis(false); }
/// <summary> /// 放開玩家物件技能2 /// </summary> public virtual void ReleasePlayerSkill2() { if (Skill2 != null) { Skill2.Release(this); } }
// Use this for initialization void Start() { mp = GetComponent <Slider> (); skill1 = GameObject.FindGameObjectWithTag("Skill1").GetComponent <Skill1> (); skill2 = GameObject.FindGameObjectWithTag("Skill2").GetComponent <Skill2> (); level = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerLevelData> (); }
/// <summary> /// 使用玩家物件技能2 /// </summary> public virtual void UsePlayerSkill2() { if (Skill2 != null) { Skill2.Cast(this); } }
// Use this for initialization void Awake() { Instance = this; shootFireBall = GetComponentInChildren <ShootFireBall> (); playerHealth = GetComponent <PlayerHealth> (); playerMana = GetComponent <PlayerMana> (); playerMovement = GetComponent <PlayerMovement> (); orbControl = GetComponentInChildren <OrbControl> (); skill1Text = Skill1.GetComponentsInChildren <Text> (); skill2Text = Skill2.GetComponentsInChildren <Text> (); skill3Text = Skill3.GetComponentsInChildren <Text> (); skill1Image = Skill1.GetComponentInChildren <Image> (); skill2Image = Skill2.GetComponentInChildren <Image> (); skill3Image = Skill3.GetComponentInChildren <Image> (); skill1Button = Skill1.GetComponent <Button> (); skill2Button = Skill2.GetComponent <Button> (); skill3Button = Skill3.GetComponent <Button> (); skillValues.Add(new KeyValuePair <string, int> ("Explosion Size", 1)); skillValues.Add(new KeyValuePair <string, int> ("FireBolt Damage", 1)); skillValues.Add(new KeyValuePair <string, int> ("FireBall", 0)); skillValues.Add(new KeyValuePair <string, int> ("Health Up", 1)); skillValues.Add(new KeyValuePair <string, int> ("Mana Up", 1)); skillValues.Add(new KeyValuePair <string, int> ("Mana Recovery Rate", 1)); skillValues.Add(new KeyValuePair <string, int> ("Walking Speed", 1)); skillText = new string[] { "Radius +0.5 \r\nMana Cost +0.1", "SpellDamage +10 \r\nManaCost +0.2", "New Skill: FireBall\r\nPress 1 to use", "Max Health +20", "Max Mana +20", "Recovery Rate +0.2", "Speed +0.2" }; eventAdded = false; currentLevel = 1; }
private void Start() { skill1 = GetComponent <Skill1>(); skill2 = GetComponent <Skill2>(); skill3 = GetComponent <Skill3>(); skill4 = GetComponent <Skill4>(); }
public ActionResult DeleteConfirmed(int id) { Skill2 skill2 = db.Skills2.Find(id); db.Skills2.Remove(skill2); db.SaveChanges(); return(RedirectToAction("Index")); }
void Reset() { HPBar.sprite = (ControlRole == 0) ? HPBar1 : HPBar2; Skill1.GetComponent <MSBC>().SetInfo(ControlRole); Skill2.GetComponent <MSBC>().SetInfo(ControlRole); Skill3.GetComponent <MSBC>().SetInfo(ControlRole); ba.Ability = (ControlRole == 0) ? Ability1 : Ability2; }
public ActionResult Edit([Bind(Include = "ID,Name,Percent")] Skill2 skill2) { if (ModelState.IsValid) { db.Entry(skill2).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(skill2)); }
public ActionResult Create([Bind(Include = "ID,Name,Percent")] Skill2 skill2) { if (ModelState.IsValid) { db.Skills2.Add(skill2); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(skill2)); }
// GET: Admin/Skill2/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Skill2 skill2 = db.Skills2.Find(id); if (skill2 == null) { return(HttpNotFound()); } return(View(skill2)); }
protected BaseController() { db = new TempleteContext(); Blog = db.Blogs.FirstOrDefault(); Education = db.Educations.FirstOrDefault(); Experience = db.Experiences.FirstOrDefault(); Information = db.Informations.FirstOrDefault(); Portfolio = db.Portfolios.FirstOrDefault(); Recoment = db.Recoments.FirstOrDefault(); Skill = db.Skills.FirstOrDefault(); Skill2 = db.Skills2.FirstOrDefault(); Language = db.Languages.FirstOrDefault(); Setting = db.Settings.FirstOrDefault(); }
// Use this for initialization void Start() { slider = GetComponent <Slider>(); hurt = GetComponent <AudioSource>(); anim = GameObject.FindGameObjectWithTag("Player").GetComponent <Animator>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); level = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerLevelData> (); HP = GameObject.FindGameObjectWithTag("HP").GetComponent <Slider>(); exp = GameObject.FindGameObjectWithTag("EXP").GetComponent <PlayerExperience> (); skill1 = GameObject.FindGameObjectWithTag("Skill1").GetComponent <Skill1> (); skill2 = GameObject.FindGameObjectWithTag("Skill2").GetComponent <Skill2> (); over = GameObject.FindGameObjectWithTag("GameOver").GetComponent <GameOver> (); mis = GameObject.FindGameObjectWithTag("Mission").GetComponent <MissionProgress> (); }
// Use this for initialization void Start() { skill1 = GameObject.FindGameObjectWithTag("Skill1").GetComponent <Skill1> (); skill2 = GameObject.FindGameObjectWithTag("Skill2").GetComponent <Skill2> (); //skill3 = GameObject.FindGameObjectWithTag ("Skill3").GetComponent<Skill3> (); tool1 = GameObject.FindGameObjectWithTag("Tools1").GetComponent <Tool1>(); tool2 = GameObject.FindGameObjectWithTag("Tools2").GetComponent <Tool2>(); tool3 = GameObject.FindGameObjectWithTag("Tools3").GetComponent <Tool3>(); respawn = GameObject.FindGameObjectWithTag("Respawn").GetComponent <Transform> (); mp = GameObject.FindGameObjectWithTag("MP").GetComponent <PlayerMPValue> (); hp = GameObject.FindGameObjectWithTag("HP").GetComponent <PlayerHealth> (); transitions = GameObject.FindGameObjectWithTag("Transitions").GetComponent <Animator> (); audio = GetComponent <AudioSource>(); mis = GameObject.FindGameObjectWithTag("Mission").GetComponent <MissionProgress> (); }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0) && ClickAttack != null) { PlayerStatus.MainAttack = ClickAttack; } if (Input.GetKeyDown(KeyCode.Q) && Skill1.GetComponent <SkillSet>().CanUse) { Skill1.GetComponent <SkillSet> ().UseThis(true); PlayerStatus.MainAttack = Skill1; } else if (Input.GetKeyDown(KeyCode.E) && Skill2.GetComponent <SkillSet>().CanUse) { Skill2.GetComponent <SkillSet> ().UseThis(true); PlayerStatus.MainAttack = Skill2; } else if (Input.GetKeyDown(KeyCode.R) && Skill3.GetComponent <SkillSet>().CanUse) { Skill3.GetComponent <SkillSet> ().UseThis(true); PlayerStatus.MainAttack = Skill3; } }
/// <summary> /// 開始遊戲 /// </summary> /// <param name="potX">玩家起始點X</param> /// <param name="potY">玩家起始點Y</param> public void SetStart(int potX, int potY) { PlayerObject = CreatePlayerObject(potX, potY); if (Skill1 != null) { Skill1.Reset(); PlayerObject.Skills.Add(Skill1); } if (Skill2 != null) { Skill2.Reset(); PlayerObject.Skills.Add(Skill2); } GameObjects.Add(PlayerObject); (_UIEnergyBar.DrawObject as DrawUICounterBar).BindingCounter = PlayerObject.Energy; IsStart = true; DoAfterStart(); }
public void UpdateToDB() { GameDB.Instance.UpdateRole(id.ToString(), ((int)type).ToString(), ((int)style).ToString(), Level.ToString(), Name, Skill1.ToString(), Skill2.ToString(), Skill3.ToString(), Skill4.ToString(), Skill5.ToString(), Skill6.ToString(), Skill7.ToString(), UsedSkillIndex); }
void Awake() { k_Manager = this; plantedFriends = new List <List <int> > (); currentSkillList = new List <GameObject> (); listedSkillManagers = new List <GameObject> (); playersOnline = new List <PlayerOnline> (); ItemImages = Resources.LoadAll <Sprite>("RPG_inventory_icons"); Backgrounds = Resources.LoadAll <Sprite>("Backgrounds"); // Stats = GameObject.FindGameObjectWithTag ("Stats"); // PositionOverview = GameObject.FindGameObjectWithTag ("Positions"); // Inventorys = GameObject.FindGameObjectWithTag ("InventorySlot"); // CharacterSlot = GameObject.FindGameObjectWithTag ("CharacterSlots"); // BackpackSlot = GameObject.FindGameObjectWithTag ("Backpack"); k_player = GameObject.FindGameObjectWithTag("Player"); k_player.GetComponent <Player> ().sceneloaded = true; pre_Item = Resources.Load("Item") as GameObject; pre_FriendPosition = Resources.Load("FriendPositionImage") as GameObject; currentCharacter = k_player.GetComponent <Player> ().Characters [0]; if (k_player.gameObject.GetComponent <Player>().OutstandingLoot.Count > 0) { LootPanel.SetActive(true); ApplyLoot(); } Skills = new GameObject[4]; Skills [0] = Skill1; Skill1.GetComponent <SkillManager> ().id = 0; Skills [1] = Skill2; Skill2.GetComponent <SkillManager> ().id = 1; Skills [2] = Skill3; Skill3.GetComponent <SkillManager> ().id = 2; Skills [3] = Skill4; Skill4.GetComponent <SkillManager> ().id = 3; Positions = new GameObject[17]; for (int i = 0; i < PositionOverview.transform.childCount; i++) { Positions [i] = PositionOverview.transform.GetChild(i).gameObject; } Positions [16] = GameObject.FindGameObjectWithTag("CharacterPositionSlot"); InventorySlots = new GameObject[36]; for (int i = 0; i < Inventorys.transform.childCount; i++) { InventorySlots [i] = Inventorys.transform.GetChild(i).gameObject; } CharacterSlots = new GameObject[10]; for (int i = 1; i < CharacterSlot.transform.childCount - 1; i++) { CharacterSlots [i - 1] = CharacterSlot.transform.GetChild(i).gameObject; } BackpackSlots = new GameObject[8]; for (int i = 0; i < BackpackSlot.transform.childCount; i++) { BackpackSlots [i] = BackpackSlot.transform.GetChild(i).gameObject; } pre_PlayerOnline = Resources.Load("PlayerOnline") as GameObject; PlayerPanel = GameObject.FindGameObjectWithTag("PlayerOnline"); SkillList = new GameObject[10]; SkillList [0] = Skill_Start; SkillList [1] = Skill_First1; SkillList [2] = Skill_First2; SkillList [3] = Skill_Second1; SkillList [4] = Skill_Second2; SkillList [5] = Skill_Third1; SkillList [6] = Skill_Third2; SkillList [7] = Skill_Ultimate1; SkillList [8] = Skill_Ultimate2; SkillList [9] = Skill_Ultimate3; InstantiateItems(); InstatiatePositionItems(); this.SkillPoints = 20; SkillStats = new GameObject[4]; for (int i = 0; i < SkillStats.Length; i++) { SkillStats [i] = SkillStat.transform.GetChild(i).gameObject; } }
void Awake() { m_skill1 = GetComponentInChildren <Skill1>(); m_skill2 = GetComponentInChildren <Skill2>(); }
private static async Task Echo(System.Net.WebSockets.WebSocket webSocket) { WebSocketReceiveResult wResult; { //byte[] buffer = new byte[size]; //var buffer = new ArraySegment<byte>(new byte[8192]); State s = new State(); s.WebsocketID = ConnectInfo.webSocketID++; s.Ls = LoginState.empty; s.roomIndex = -1; s.mapRoadAndCrossMd5 = ""; removeWsIsNotOnline(); addWs(webSocket, s.WebsocketID); var carsNames = new string[] { "车1", "车2", "车3", "车4", "车5" }; var playerName = "玩家" + Math.Abs(DateTime.Now.GetHashCode() % 10000); //if(s.Ls== LoginState.) do { try { var returnResult = await ReceiveStringAsync(webSocket, webWsSize); wResult = returnResult.wr; Console.WriteLine($"receive from web:{returnResult.result}"); CommonClass.Command c = Newtonsoft.Json.JsonConvert.DeserializeObject <CommonClass.Command>(returnResult.result); switch (c.c) { case "MapRoadAndCrossMd5": { if (s.Ls == LoginState.empty) { MapRoadAndCrossMd5 mapRoadAndCrossMd5 = Newtonsoft.Json.JsonConvert.DeserializeObject <MapRoadAndCrossMd5>(returnResult.result); s.mapRoadAndCrossMd5 = mapRoadAndCrossMd5.mapRoadAndCrossMd5; } }; break; case "CheckSession": { if (s.Ls == LoginState.empty) { CheckSession checkSession = Newtonsoft.Json.JsonConvert.DeserializeObject <CheckSession>(returnResult.result); var checkResult = await BLL.CheckSessionBLL.checkIsOK(checkSession, s); if (checkResult.CheckOK) { s.Key = checkResult.Key; s.roomIndex = checkResult.roomIndex; s = await Room.setOnLine(s, webSocket); } else { s = await Room.setState(s, webSocket, LoginState.selectSingleTeamJoin); } } }; break; case "JoinGameSingle": { JoinGameSingle joinType = Newtonsoft.Json.JsonConvert.DeserializeObject <JoinGameSingle>(returnResult.result); if (s.Ls == LoginState.selectSingleTeamJoin) { s = await Room.GetRoomThenStart(s, webSocket, playerName, carsNames); } }; break; case "CreateTeam": { CreateTeam ct = Newtonsoft.Json.JsonConvert.DeserializeObject <CreateTeam>(returnResult.result); if (s.Ls == LoginState.selectSingleTeamJoin) { { string command_start; CommonClass.TeamResult team; { s = await Room.setState(s, webSocket, LoginState.WaitingToStart); } { // command_start = CommonClass.Random.GetMD5HashFromStr(s.WebsocketID.ToString() + s.WebsocketID); team = await Team.createTeam2(s.WebsocketID, playerName, command_start); } { //var command_start = CommonClass.Random.GetMD5HashFromStr(s.WebsocketID.ToString() + s.WebsocketID); returnResult = await ReceiveStringAsync(webSocket, webWsSize); wResult = returnResult.wr; if (returnResult.result == command_start) { s = await Room.GetRoomThenStartAfterCreateTeam(s, webSocket, team, playerName, carsNames); } else { return; } } } } }; break; case "JoinTeam": { JoinTeam ct = Newtonsoft.Json.JsonConvert.DeserializeObject <JoinTeam>(returnResult.result); if (s.Ls == LoginState.selectSingleTeamJoin) { { string command_start; { //将状态设置为等待开始和等待加入 s = await Room.setState(s, webSocket, LoginState.WaitingToGetTeam); } { returnResult = await ReceiveStringAsync(webSocket, webWsSize); wResult = returnResult.wr; var teamID = returnResult.result; command_start = CommonClass.Random.GetMD5HashFromStr(s.WebsocketID.ToString() + s.WebsocketID + DateTime.Now.ToString()); var result = await Team.findTeam2(s.WebsocketID, playerName, command_start, teamID); if (result == "ok") { returnResult = await ReceiveStringAsync(webSocket, webWsSize); wResult = returnResult.wr; int roomIndex; if (Room.CheckSecret(returnResult.result, command_start, out roomIndex)) { s = await Room.GetRoomThenStartAfterJoinTeam(s, webSocket, roomIndex, playerName, carsNames); } else { return; } } else if (result == "game has begun") { s = await Room.setState(s, webSocket, LoginState.selectSingleTeamJoin); await Room.Alert(webSocket, $"他们已经开始了!"); } else if (result == "is not number") { s = await Room.setState(s, webSocket, LoginState.selectSingleTeamJoin); await Room.Alert(webSocket, $"请输入数字"); } else if (result == "not has the team") { s = await Room.setState(s, webSocket, LoginState.selectSingleTeamJoin); await Room.Alert(webSocket, $"没有该队伍({teamID})"); } else if (result == "team is full") { s = await Room.setState(s, webSocket, LoginState.selectSingleTeamJoin); await Room.Alert(webSocket, "该队伍已满员"); } else { s = await Room.setState(s, webSocket, LoginState.selectSingleTeamJoin); } } } } }; break; case "SetCarsName": { if (s.Ls == LoginState.selectSingleTeamJoin) { SetCarsName setCarsName = Newtonsoft.Json.JsonConvert.DeserializeObject <SetCarsName>(returnResult.result); for (var i = 0; i < 5; i++) { if (!string.IsNullOrEmpty(setCarsName.Names[i])) { if (setCarsName.Names[i].Trim().Length >= 2 && setCarsName.Names[i].Trim().Length < 7) { carsNames[i] = setCarsName.Names[i].Trim(); } } } } }; break; case "GetCarsName": { if (s.Ls == LoginState.selectSingleTeamJoin) { var msg = Newtonsoft.Json.JsonConvert.SerializeObject(new { c = "GetCarsName", names = carsNames }); var sendData = Encoding.UTF8.GetBytes(msg); await webSocket.SendAsync(new ArraySegment <byte>(sendData, 0, sendData.Length), WebSocketMessageType.Text, true, CancellationToken.None); } }; break; case "SetPlayerName": { if (s.Ls == LoginState.selectSingleTeamJoin) { SetPlayerName setPlayerName = Newtonsoft.Json.JsonConvert.DeserializeObject <SetPlayerName>(returnResult.result); playerName = setPlayerName.Name; } }; break; case "GetName": { if (s.Ls == LoginState.selectSingleTeamJoin) { var msg = Newtonsoft.Json.JsonConvert.SerializeObject(new { c = "GetName", name = playerName }); var sendData = Encoding.UTF8.GetBytes(msg); await webSocket.SendAsync(new ArraySegment <byte>(sendData, 0, sendData.Length), WebSocketMessageType.Text, true, CancellationToken.None); } }; break; //case "SetCarName": // { // if (s.Ls == LoginState.selectSingleTeamJoin) // { // SetCarName setCarName = Newtonsoft.Json.JsonConvert.DeserializeObject<SetCarName>(returnResult.result); // if (setCarName.Name.Trim().Length < 7 && setCarName.Name.Trim().Length > 1) // { // if (setCarName.CarIndex >= 0 && setCarName.CarIndex < 5) // { // carsNames[setCarName.CarIndex] = setCarName.Name; // } // } // //playerName = setPlayerName.Name; // } // }; break; case "Promote": { if (s.Ls == LoginState.OnLine) { Promote promote = Newtonsoft.Json.JsonConvert.DeserializeObject <Promote>(returnResult.result); await Room.setPromote(s, promote); } }; break; case "Collect": { if (s.Ls == LoginState.OnLine) { Collect collect = Newtonsoft.Json.JsonConvert.DeserializeObject <Collect>(returnResult.result); await Room.setCollect(s, collect); } }; break; case "Attack": { if (s.Ls == LoginState.OnLine) { Attack attack = Newtonsoft.Json.JsonConvert.DeserializeObject <Attack>(returnResult.result); await Room.setAttack(s, attack); } }; break; case "Tax": { if (s.Ls == LoginState.OnLine) { Tax tax = Newtonsoft.Json.JsonConvert.DeserializeObject <Tax>(returnResult.result); await Room.setToCollectTax(s, tax); } }; break; case "Msg": { if (s.Ls == LoginState.OnLine) { Msg msg = Newtonsoft.Json.JsonConvert.DeserializeObject <Msg>(returnResult.result); if (msg.MsgPass.Length < 120) { await Room.passMsg(s, msg); } } }; break; case "Ability": { if (s.Ls == LoginState.OnLine) { Ability a = Newtonsoft.Json.JsonConvert.DeserializeObject <Ability>(returnResult.result); await Room.setCarAbility(s, a); } }; break; case "SetCarReturn": { if (s.Ls == LoginState.OnLine) { SetCarReturn scr = Newtonsoft.Json.JsonConvert.DeserializeObject <SetCarReturn>(returnResult.result); await Room.setCarReturn(s, scr); } }; break; case "Donate": { if (s.Ls == LoginState.OnLine) { Donate donate = Newtonsoft.Json.JsonConvert.DeserializeObject <Donate>(returnResult.result); await Room.Donate(s, donate); } }; break; case "GetSubsidize": { if (s.Ls == LoginState.OnLine) { GetSubsidize getSubsidize = Newtonsoft.Json.JsonConvert.DeserializeObject <GetSubsidize>(returnResult.result); await Room.GetSubsidize(s, getSubsidize); } }; break; case "OrderToSubsidize": { if (s.Ls == LoginState.OnLine) { GetSubsidize getSubsidize = Newtonsoft.Json.JsonConvert.DeserializeObject <GetSubsidize>(returnResult.result); await Room.GetSubsidize(s, getSubsidize); } }; break; case "Bust": { if (s.Ls == LoginState.OnLine) { Bust bust = Newtonsoft.Json.JsonConvert.DeserializeObject <Bust>(returnResult.result); await Room.setBust(s, bust); } }; break; case "BuyDiamond": { if (s.Ls == LoginState.OnLine) { BuyDiamond bd = Newtonsoft.Json.JsonConvert.DeserializeObject <BuyDiamond>(returnResult.result); await Room.buyDiamond(s, bd); } }; break; case "SellDiamond": { if (s.Ls == LoginState.OnLine) { BuyDiamond bd = Newtonsoft.Json.JsonConvert.DeserializeObject <BuyDiamond>(returnResult.result); await Room.sellDiamond(s, bd); } }; break; case "DriverSelect": { if (s.Ls == LoginState.OnLine) { DriverSelect ds = Newtonsoft.Json.JsonConvert.DeserializeObject <DriverSelect>(returnResult.result); await Room.selectDriver(s, ds); } }; break; case "Skill1": { if (s.Ls == LoginState.OnLine) { Skill1 s1 = Newtonsoft.Json.JsonConvert.DeserializeObject <Skill1>(returnResult.result); await Room.magic(s, s1); } }; break; case "Skill2": { if (s.Ls == LoginState.OnLine) { Skill2 s2 = Newtonsoft.Json.JsonConvert.DeserializeObject <Skill2>(returnResult.result); await Room.magic(s, s2); } }; break; case "ViewAngle": { if (s.Ls == LoginState.OnLine) { ViewAngle va = Newtonsoft.Json.JsonConvert.DeserializeObject <ViewAngle>(returnResult.result); await Room.view(s, va); } }; break; } } catch (Exception e) { Console.WriteLine($"{ Newtonsoft.Json.JsonConvert.SerializeObject(e)}"); await Room.setOffLine(s); removeWs(s.WebsocketID); // Console.WriteLine($"step2:webSockets数量:{ BufferImage.webSockets.Count}"); // return; throw e; } }while (!wResult.CloseStatus.HasValue); await Room.setOffLine(s); removeWs(s.WebsocketID); //try //{ // // await webSocket.CloseAsync(wResult.CloseStatus.Value, wResult.CloseStatusDescription, CancellationToken.None); // // ConnectInfo.connectedWs.Remove(c.WebSocketID); //} //catch (Exception e) //{ // throw e; // // ConnectInfo.connectedWs.Remove(c.WebSocketID); // // return; //} }; }