示例#1
0
    private Skill ChooseSkill(Army army, string name)
    {
        Skill   tempSkll = null;
        DotBuff dotBuff  = null;

        string[] skillNameArray = { "声东击西", "水淹七军", "溃堤",   "危崖困军", "长坂之吼",
                                    "驱虎吞狼", "玄武巨流", "焰焚箕轸", "楚歌四起", "黄天当立",
                                    "逆反毒杀", "复誓业火", "密谋定蜀", "冢虎",   "增援",  "养精蓄锐",
                                    "安抚军心", "火烧连营", "毒泉",   "火辎" };
        int      index = 0;

        for (int i = 0; i < skillNameArray.Length; i++)
        {
            if (skillNameArray[i].Equals(name))
            {
                index = i;
            }
        }

        switch (index)
        {
        case 0:
            //  tempSkll= new Skill("声东击西", 50f, 1, 12, 231);
            break;

        case 1:
            tempSkll = new Skill(army, "水淹七军", SkillType.ACTIVE, 50, 1, 22, 205);
            break;

        case 2:
            tempSkll = new Skill(army, "溃堤", SkillType.ACTIVE, 45, 0, 22, 79.8f);
            break;

        case 3:
            tempSkll = new Skill(army, "危崖困军", SkillType.ACTIVE, 50, 1, 22, 210);
            break;

        case 5:
            tempSkll = new Skill(army, "驱虎吞狼", SkillType.ACTIVE, 30f, 0, 33, 143);
            dotBuff  = new DotBuff(tempSkll, "围困", SwitchRule.SWITCH, 1, 100, 0, TargetType.ENEMY);
            tempSkll.AddBuff(dotBuff);
            break;

        case 7:
            tempSkll = new Skill(army, "焰焚箕轸", SkillType.ACTIVE, 50f, 1, 23, 119);
            dotBuff  = new DotBuff(tempSkll, "燃烧", SwitchRule.SWITCH, 1, 100, 119, TargetType.ENEMY);
            tempSkll.AddBuff(dotBuff);
            break;

        case 8:
            tempSkll = new Skill(army, "楚歌四起", SkillType.ACTIVE, 50f, 1, 23, 0);
            dotBuff  = new DotBuff(tempSkll, "恐慌", SwitchRule.SWITCH, 2, 100, 127, TargetType.ENEMY);
            tempSkll.AddBuff(dotBuff);
            break;

        case 9:
            tempSkll = new Skill(army, "黄天当立", SkillType.ACTIVE, 35f, 1, 33, 176);
            dotBuff  = new DotBuff(tempSkll, "妖术", SwitchRule.SWITCH, 2, 100, 96, TargetType.ENEMY);
            tempSkll.AddBuff(dotBuff);
            break;

        case 10:
            tempSkll = new Skill(army, "逆反毒杀", SkillType.ACTIVE, 35f, 0, 12, 0);
            dotBuff  = new DotBuff(tempSkll, "恐慌", SwitchRule.SWITCH, 2, 100, 83, TargetType.ENEMY);
            tempSkll.AddBuff(dotBuff);
            break;

        case 11:
            tempSkll = new Skill(army, "复誓业火", SkillType.ACTIVE, 45f, 0, 22, 0);
            dotBuff  = new DotBuff(tempSkll, "燃烧", SwitchRule.SWITCH, 2, 100, 133, TargetType.ENEMY);
            tempSkll.AddBuff(dotBuff);
            break;

        case 12:
            tempSkll = new Skill(army, "密谋定蜀", SkillType.ACTIVE, 35f, 0, 22, 0);
            dotBuff  = new DotBuff(tempSkll, "恐慌", SwitchRule.SWITCH, 2, 100, 115, TargetType.ENEMY);
            tempSkll.AddBuff(dotBuff);
            break;

        case 13:
            tempSkll = new Skill(army, "冢虎", SkillType.ACTIVE, 35f, 0, 12, 150);
            break;

        case 14:
            tempSkll = new Skill(army, "增援", SkillType.ACTIVE, 45f, 1, 22, 198);
            break;

        case 15:
            tempSkll = new Skill(army, "养精蓄锐", SkillType.ACTIVE, 45f, 1, 22, 0);
            dotBuff  = new DotBuff(tempSkll, "休整", SwitchRule.SWITCH, 2, 100, 122, TargetType.ENEMY);
            tempSkll.AddBuff(dotBuff);
            break;

        case 16:
            tempSkll = new Skill(army, "安抚军心", SkillType.ACTIVE, 35f, 0, 22, 108);
            break;

        case 17:
            tempSkll = new Skill(army, "火烧连营", SkillType.ACTIVE, 35f, 1, 33, 92);
            Skill tempSkll2 = new Skill(army, "", SkillType.ACTIVE, 50f, 0, 33, 133);
            Skill tempSkll3 = new Skill(army, "", SkillType.ACTIVE, 100f, 0, 33, 0);
            dotBuff = new DotBuff(tempSkll, "燃烧", SwitchRule.SWITCH, 2, 50, 76, TargetType.ENEMY);
            tempSkll3.AddBuff(dotBuff);
            tempSkll.subSkillList.Add(tempSkll2);
            tempSkll.subSkillList.Add(tempSkll3);
            break;

        case 18:
            tempSkll = new Skill(army, "毒泉", SkillType.ACTIVE, 50f, 1, 22, 0);
            dotBuff  = new DotBuff(tempSkll, "恐慌", SwitchRule.SWITCH, 2, 100, 85, TargetType.ENEMY);
            tempSkll.AddBuff(dotBuff);
            break;

        case 19:
            tempSkll = new Skill(army, "火辎", SkillType.ACTIVE, 50f, 1, 22, 75);
            dotBuff  = new DotBuff(tempSkll, "燃烧", SwitchRule.SWITCH, 1, 100, 75, TargetType.ENEMY);
            tempSkll.AddBuff(dotBuff);
            break;
        }

        return(tempSkll);
    }