void OnEnable() { // Pre-fill model name with scene name if empty if (param_name.Length == 0) { param_name = EditorSceneManager.GetActiveScene().name; } SketchfabPlugin.Initialize(); setupAPI(); resizeWindow(loginSize); relog(); }
private void Initialize() { SketchfabPlugin.Initialize(); // Load header image setupAPI(); _importer = new GLTFEditorImporter(this.Repaint); _unzippedFiles = new List <string>(); _isInitialized = true; _unzipDirectory = Application.temporaryCachePath + "/unzip"; _header = new GUIStyle(EditorStyles.boldLabel); _defaultImportDirectory = Application.dataPath + "/Import"; this.minSize = minimumSize; }