public void AddBoundingBox(string skinName, string slotName, string attachmentName) { SkeletonUtility.AddBoundingBox(bone.skeleton, skinName, slotName, attachmentName, transform); }
public void AddBoundingBox(string skinName, string slotName, string attachmentName) { SkeletonUtility.AddBoundingBox(this.bone.skeleton, skinName, slotName, attachmentName, base.get_transform(), true); }