public MainWindow() { InitializeComponent(); KinectInit init = new KinectInit(); init.initialize(); serial.Init(); this.sensorChooser = new KinectSensorChooser(); this.sensorChooser.KinectChanged += SensorChooserOnKinectChanged; this.sensorChooserUi.KinectSensorChooser = this.sensorChooser; this.sensorChooser.Start(); var regionSensorBinding = new Binding("Kinect") { Source = this.sensorChooser }; BindingOperations.SetBinding(this.kinectRegion, KinectRegion.KinectSensorProperty, regionSensorBinding); SkeletonTracking trackAngle = new SkeletonTracking(); trackAngle.InitializeSkeleton(); trackAngle.SkeletonLoading(); }
public SkeletonTrackingView() { this.mw = (MainWindow)Application.Current.MainWindow; this.st = this.mw.SkeletonTracking; this.st.addSTListener(this.Reader_FrameArrived); this.st.BodyFrameReader.IsPaused = true; // get the depth (display) extents FrameDescription frameDescription = this.mw.KinectSensor.DepthFrameSource.FrameDescription; // get size of joint space this.displayWidth = frameDescription.Width; this.displayHeight = frameDescription.Height; // a bone defined as a line between two joints this.bones = new List <Tuple <JointType, JointType> >(); // Torso this.bones.Add(new Tuple <JointType, JointType>(JointType.Head, JointType.Neck)); this.bones.Add(new Tuple <JointType, JointType>(JointType.Neck, JointType.SpineShoulder)); this.bones.Add(new Tuple <JointType, JointType>(JointType.SpineShoulder, JointType.SpineMid)); this.bones.Add(new Tuple <JointType, JointType>(JointType.SpineMid, JointType.SpineBase)); this.bones.Add(new Tuple <JointType, JointType>(JointType.SpineShoulder, JointType.ShoulderRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.SpineShoulder, JointType.ShoulderLeft)); this.bones.Add(new Tuple <JointType, JointType>(JointType.SpineBase, JointType.HipRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.SpineBase, JointType.HipLeft)); // Right Arm this.bones.Add(new Tuple <JointType, JointType>(JointType.ShoulderRight, JointType.ElbowRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.ElbowRight, JointType.WristRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.WristRight, JointType.HandRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.HandRight, JointType.HandTipRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.WristRight, JointType.ThumbRight)); // Left Arm this.bones.Add(new Tuple <JointType, JointType>(JointType.ShoulderLeft, JointType.ElbowLeft)); this.bones.Add(new Tuple <JointType, JointType>(JointType.ElbowLeft, JointType.WristLeft)); this.bones.Add(new Tuple <JointType, JointType>(JointType.WristLeft, JointType.HandLeft)); this.bones.Add(new Tuple <JointType, JointType>(JointType.HandLeft, JointType.HandTipLeft)); this.bones.Add(new Tuple <JointType, JointType>(JointType.WristLeft, JointType.ThumbLeft)); // Right Leg this.bones.Add(new Tuple <JointType, JointType>(JointType.HipRight, JointType.KneeRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.KneeRight, JointType.AnkleRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.AnkleRight, JointType.FootRight)); // Left Leg this.bones.Add(new Tuple <JointType, JointType>(JointType.HipLeft, JointType.KneeLeft)); this.bones.Add(new Tuple <JointType, JointType>(JointType.KneeLeft, JointType.AnkleLeft)); this.bones.Add(new Tuple <JointType, JointType>(JointType.AnkleLeft, JointType.FootLeft)); // populate body colors, one for each BodyIndex this.bodyColors = new List <Pen>(); this.bodyColors.Add(new Pen(Brushes.Red, 6)); this.bodyColors.Add(new Pen(Brushes.Orange, 6)); this.bodyColors.Add(new Pen(Brushes.Green, 6)); this.bodyColors.Add(new Pen(Brushes.Blue, 6)); this.bodyColors.Add(new Pen(Brushes.Indigo, 6)); this.bodyColors.Add(new Pen(Brushes.Violet, 6)); // Create the drawing group we'll use for drawing this.drawingGroup = new DrawingGroup(); // Create an image source that we can use in our image control this.imageSource = new DrawingImage(this.drawingGroup); // use the window object as the view model in this simple example this.DataContext = this; // initialize the components (controls) of the window InitializeComponent(); }