/// <summary> /// Loads a SkeletonSet from the given FilePath. Assumes the loading is from the ContentPaths.Dev. /// </summary> /// <param name="filePath">The file path.</param> /// <returns>The loaded SkeletonSet, or null if the SkeletonSet failed to load.</returns> public static SkeletonSet LoadSkeletonSet(string filePath) { var skeletonSetName = Path.GetFileNameWithoutExtension(filePath); var realFilePath = SkeletonSet.GetFilePath(skeletonSetName, ContentPaths.Dev); // Make sure the file exists if (!File.Exists(realFilePath)) { const string errmsg = "Failed to load SkeletonSet `{0}` from `{1}` - file does not exist."; var err = string.Format(errmsg, skeletonSetName, filePath); MessageBox.Show(err); return(null); } // Try to load the skeleton SkeletonSet ret; try { ret = new SkeletonSet(skeletonSetName, ContentPaths.Dev); } catch (Exception ex) { const string errmsg = "Failed to load SkeletonSet `{0}` from `{1}`:{2}{3})"; var err = string.Format(errmsg, skeletonSetName, filePath, Environment.NewLine, ex); MessageBox.Show(err); return(null); } return(ret); }
/// <summary> /// Gets a SkeletonSet for the standing Skeleton. /// </summary> /// <returns>A SkeletonSet for the standing Skeleton.</returns> public static SkeletonSet GetStandingSkeletonSet() { var newSkeleton = new Skeleton(StandingSkeletonName, ContentPaths.Dev); var nFrame0 = new SkeletonFrame(StandingSkeletonName, newSkeleton); var newSet = new SkeletonSet(new[] { nFrame0 }); return(newSet); }