public void Draw2D(float X, float Y) { float dt = drawtime.ElapsedMilliseconds / 1000.0f; drawtime.Restart(); state.Update(dt); state.Apply(skeleton); skeleton.X = X; skeleton.Y = Y; skeleton.RootBone.ScaleX = Scale; skeleton.RootBone.ScaleY = Scale; skeleton.UpdateWorldTransform(); skeletonRenderer.Draw(skeleton); }
public override void spinerender(SkeletonRenderer renderer) { switch (direction_facing) { case GlobalGameConstants.Direction.Left: current_skeleton = walk_right; current_skeleton.Skeleton.FlipX = true; break; case GlobalGameConstants.Direction.Right: current_skeleton = walk_right; current_skeleton.Skeleton.FlipX = false; break; case GlobalGameConstants.Direction.Up: current_skeleton = walk_up; current_skeleton.Skeleton.FlipX = false; break; default: current_skeleton = walk_down; current_skeleton.Skeleton.FlipX = false; break; } current_skeleton.Skeleton.RootBone.X = CenterPoint.X * (current_skeleton.Skeleton.FlipX ? -1 : 1); current_skeleton.Skeleton.RootBone.Y = CenterPoint.Y + (dimensions.Y / 2f); current_skeleton.Skeleton.RootBone.ScaleX = 1.0f; current_skeleton.Skeleton.RootBone.ScaleY = 1.0f; current_skeleton.Skeleton.UpdateWorldTransform(); renderer.Draw(current_skeleton.Skeleton); }
public override void Draw(SpriteBatch spriteBatch) { skeleton.UpdateWorldTransform(); spriteBatch.End(); skeletonRenderer.Begin(); skeletonRenderer.Draw(skeleton); skeletonRenderer.End(); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, null, MediaManager.cam.get_transformation(graphics)); bounds.Update(skeleton, true); /* MouseState mouse = Mouse.GetState(); * headSlot.G = 1; * headSlot.B = 1; * if (bounds.AabbContainsPoint(mouse.X, mouse.Y)) * { * BoundingBoxAttachment hit = bounds.ContainsPoint(mouse.X, mouse.Y); * if (hit != null) * { * headSlot.G = 0; * headSlot.B = 0; * } * } */ }
public override void spinerender(SkeletonRenderer renderer) { if (isIdling) { current_skeleton.Animation = current_skeleton.Skeleton.Data.FindAnimation("idle"); } else { current_skeleton.Animation = current_skeleton.Skeleton.Data.FindAnimation("run"); } if (direction_facing == GlobalGameConstants.Direction.Right || direction_facing == GlobalGameConstants.Direction.Up || direction_facing == GlobalGameConstants.Direction.Down) { current_skeleton.Skeleton.FlipX = false; } if (direction_facing == GlobalGameConstants.Direction.Left) { current_skeleton.Skeleton.FlipX = true; } current_skeleton.Animation.Apply(current_skeleton.Skeleton, animation_time, true); current_skeleton.Skeleton.RootBone.X = CenterPoint.X * (current_skeleton.Skeleton.FlipX ? -1 : 1); current_skeleton.Skeleton.RootBone.Y = CenterPoint.Y + (dimensions.Y / 2f); current_skeleton.Skeleton.RootBone.ScaleX = 1.0f; current_skeleton.Skeleton.RootBone.ScaleY = 1.0f; current_skeleton.Skeleton.UpdateWorldTransform(); renderer.Draw(current_skeleton.Skeleton); }
public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); if (skeleton.X > 640 || skeleton.X < 0) { speed = -1 * speed; skeleton.FlipX = !skeleton.FlipX; } skeleton.X += speed; skeleton.UpdateWorldTransform(); skeletonRenderer.Begin(); skeletonRenderer.Draw(skeleton); skeletonRenderer.End(); bounds.Update(skeleton, true); MouseState mouse = Mouse.GetState(); headSlot.G = 1; headSlot.B = 1; if (bounds.AabbContainsPoint(mouse.X, mouse.Y)) { BoundingBoxAttachment hit = bounds.ContainsPoint(mouse.X, mouse.Y); if (hit != null) { headSlot.G = 0; headSlot.B = 0; } } }
public void Draw(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, Camera gameCamera) { skeletonRenderer.Begin(graphicsDevice, gameCamera.CameraMatrix); skeletonRenderer.Draw(skeleton); skeletonRenderer.End(); // Draw collision box //spriteBatch.Draw(blankTex, collisionRect, Color.White * 0.3f); //spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, gameCamera.CameraMatrix); if (!IsPlayer) { Vector2 pos = Position + new Vector2(-25, -150); int i = 0; for (i = 0; i < (int)(Health / 10f); i++) { spriteBatch.Draw(EnemyManager.Instance.hudTex, pos, new Rectangle(11, 0, 15, 8), Color.Red, 0f, new Vector2(7, 4), 0.5f, i % 2 == 0 ? SpriteEffects.None : SpriteEffects.FlipVertically, 1); pos.X += 5; } spriteBatch.Draw(EnemyManager.Instance.hudTex, pos, new Rectangle(11, 0, 15, 8), Color.Red * ((Health / 10f) - (int)(Health / 10f)), 0f, new Vector2(7, 4), 0.5f, i % 2 == 0 ? SpriteEffects.None : SpriteEffects.FlipVertically, 1); } spriteBatch.End(); }
private void Draw() { if (App.GV.SpineVersion != "3.6.39" || App.GV.FileHash != skeleton.Data.Hash) { state = null; skeletonRenderer = null; return; } _graphicsDevice.Clear(Color.Transparent); state.Update(App.GV.Speed / 1000f); state.Apply(skeleton); state.TimeScale = App.GV.TimeScale; skeleton.X = App.GV.PosX; skeleton.Y = App.GV.PosY; if (App.GV.SelectSkin != "" && App.GV.SetSkin) { skeleton.SetSkin(App.GV.SelectSkin); App.GV.SetSkin = false; } if (App.GV.SelectAnimeName != "" && App.GV.SetAnime) { state.ClearTracks(); state.SetAnimation(0, App.GV.SelectAnimeName, App.GV.IsLoop); App.GV.SetAnime = false; } skeleton.UpdateWorldTransform(); skeletonRenderer.PremultipliedAlpha = App.GV.Alpha; skeletonRenderer.Begin(); skeletonRenderer.Draw(skeleton); skeletonRenderer.End(); }
public void spinerender(SkeletonRenderer renderer) { current_skeleton.Skeleton.RootBone.X = CenterPoint.X * (current_skeleton.Skeleton.FlipX ? -1 : 1); current_skeleton.Skeleton.RootBone.Y = CenterPoint.Y + (dimensions.Y / 2f); current_skeleton.Skeleton.UpdateWorldTransform(); renderer.Draw(current_skeleton.Skeleton); }
public void DrawCharacters(SkeletonRenderer skeletonRenderer, GameTime gameTime) { foreach (Character character in Characters.Items) { character.Draw(gameTime); skeletonRenderer.Draw(character.Skeleton); } }
public void Update(GameTime gameTime) { if (App.globalValues.SelectAnimeName != "" && App.globalValues.SetAnime) { state.ClearTracks(); skeleton.SetToSetupPose(); state.SetAnimation(0, App.globalValues.SelectAnimeName, App.globalValues.IsLoop); App.globalValues.SetAnime = false; } if (App.globalValues.SelectSkin != "" && App.globalValues.SetSkin) { skeleton.SetSkin(App.globalValues.SelectSkin); skeleton.SetSlotsToSetupPose(); App.globalValues.SetSkin = false; } if (App.globalValues.SelectSpineVersion != "3.7.83" || App.globalValues.FileHash != skeleton.Data.Hash) { state = null; skeletonRenderer = null; return; } App.graphicsDevice.Clear(Color.Transparent); Player.DrawBG(ref App.spriteBatch); App.globalValues.TimeScale = (float)App.globalValues.Speed / 30f; state.Update((float)gameTime.ElapsedGameTime.TotalMilliseconds / 1000f); state.Apply(skeleton); skeleton.X = App.globalValues.PosX; skeleton.Y = App.globalValues.PosY; skeleton.ScaleX = (App.globalValues.FilpX ? -1 : 1) * App.globalValues.Scale; skeleton.ScaleY = (App.globalValues.FilpY ? 1 : -1) * App.globalValues.Scale; skeleton.RootBone.Rotation = App.globalValues.Rotation; skeleton.UpdateWorldTransform(); skeletonRenderer.PremultipliedAlpha = App.globalValues.Alpha; if (skeletonRenderer.Effect is BasicEffect) { ((BasicEffect)skeletonRenderer.Effect).Projection = Matrix.CreateOrthographicOffCenter(0, App.graphicsDevice.Viewport.Width, App.graphicsDevice.Viewport.Height, 0, 1, 0); } else { skeletonRenderer.Effect.Parameters["Projection"].SetValue(Matrix.CreateOrthographicOffCenter(0, App.graphicsDevice.Viewport.Width, App.graphicsDevice.Viewport.Height, 0, 1, 0)); } skeletonRenderer.Begin(); skeletonRenderer.Draw(skeleton); skeletonRenderer.End(); }
public override void spinerender(SkeletonRenderer renderer) { AnimationLib.SpineAnimationSet currentSkeleton = directionAnims[(int)direction_facing]; currentSkeleton.Skeleton.RootBone.X = CenterPoint.X * (currentSkeleton.Skeleton.FlipX ? -1 : 1); currentSkeleton.Skeleton.RootBone.Y = CenterPoint.Y + (dimensions.Y / 2f); currentSkeleton.Skeleton.RootBone.ScaleX = 1.0f; currentSkeleton.Skeleton.RootBone.ScaleY = 1.0f; currentSkeleton.Skeleton.UpdateWorldTransform(); renderer.Draw(currentSkeleton.Skeleton); }
public void Draw() { float dt = drawtime.ElapsedMilliseconds / 1000.0f; drawtime.Restart(); state.Update(dt); state.Apply(skeleton); skeleton.RootBone.ScaleX = 1 / 50f; skeleton.RootBone.ScaleY = 1 / 50f; skeleton.UpdateWorldTransform(); skeletonRenderer.Draw(skeleton, Z); }
public void Draw(Skeleton skeleton, Color color) { beginSkeletonRenderer(); Vector4 colorBefore = new Vector4(skeleton.R, skeleton.G, skeleton.B, skeleton.A); updateColor(ref color); tintSkeleton(skeleton, color); if (Camera != null) { float previousX = skeleton.RootBone.X; float previousY = skeleton.RootBone.Y; float previousScaleX = skeleton.RootBone.ScaleX; float previousScaleY = skeleton.RootBone.ScaleY; Vector2 position = Camera.TranslateVector(new Vector2(previousX, previousY)); skeleton.RootBone.X = position.X; skeleton.RootBone.Y = position.Y; skeleton.RootBone.ScaleX *= Camera.Scale.X; skeleton.RootBone.ScaleY *= Camera.Scale.Y; skeleton.UpdateWorldTransform(); skeletonRenderer.Draw(skeleton); skeleton.RootBone.X = previousX; skeleton.RootBone.Y = previousY; skeleton.RootBone.ScaleX = previousScaleX; skeleton.RootBone.ScaleY = previousScaleY; skeleton.UpdateWorldTransform(); } else { skeletonRenderer.Draw(skeleton); } skeleton.R = colorBefore.X; skeleton.G = colorBefore.Y; skeleton.B = colorBefore.Z; skeleton.A = colorBefore.W; }
public void Draw(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, Camera gameCamera) { if (teleportScale < 0.02f) { return; } skeletonRenderer.Begin(graphicsDevice, gameCamera.CameraMatrix); skeletonRenderer.Draw(skeleton); skeletonRenderer.End(); // Draw collision box //spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, gameCamera.CameraMatrix); //spriteBatch.Draw(blankTex, collisionRect, Color.White * 0.3f); //spriteBatch.End(); }
public override void Draw() { Graphics.SetColor(Color.White); var skeleton = list[activeSkeleton].skeleton; skeletonRenderer.Draw(skeleton); Graphics.Print("Press [space] to toggle debug view\nPress mouse button to change skeleton"); if (Keyboard.IsPressed(KeyConstant.Space)) { isShowDebugView = !isShowDebugView; } if (isShowDebugView) { new SkeletonDebugRenderer().Draw(skeleton); } }
public override void Draw(GameTime gameTime, Camera2D cam) { if (!IsLoaded) { return; } _state.Update((float)(gameTime.ElapsedGameTime.TotalMilliseconds * Props.PlaySpeed / 1000)); _state.Apply(_skeleton); _skeleton.UpdateWorldTransform(); _effect.View = cam.View; _effect.Projection = cam.Projection; _skeletonRenderer.Begin(); _skeletonRenderer.Draw(_skeleton); _skeletonRenderer.End(); }
public override void spinerender(SkeletonRenderer renderer) { if (direction_facing == GlobalGameConstants.Direction.Right || direction_facing == GlobalGameConstants.Direction.Up || direction_facing == GlobalGameConstants.Direction.Down) { current_skeleton.Skeleton.FlipX = false; } if (direction_facing == GlobalGameConstants.Direction.Left) { current_skeleton.Skeleton.FlipX = true; } current_skeleton.Skeleton.RootBone.X = CenterPoint.X * (current_skeleton.Skeleton.FlipX ? -1 : 1); current_skeleton.Skeleton.RootBone.Y = CenterPoint.Y + (dimensions.Y / 2f); current_skeleton.Skeleton.RootBone.ScaleX = 1.0f; current_skeleton.Skeleton.RootBone.ScaleY = 1.0f; current_skeleton.Skeleton.UpdateWorldTransform(); renderer.Draw(current_skeleton.Skeleton); }
protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); state.Update(gameTime.ElapsedGameTime.Milliseconds / 1000f); state.Apply(skeleton); skeleton.UpdateWorldTransform(); if (skeletonRenderer.Effect is BasicEffect) { ((BasicEffect)skeletonRenderer.Effect).Projection = Matrix.CreateOrthographicOffCenter(0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, 0, 1, 0); } else { skeletonRenderer.Effect.Parameters["Projection"].SetValue(Matrix.CreateOrthographicOffCenter(0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, 0, 1, 0)); } skeletonRenderer.Begin(); skeletonRenderer.Draw(skeleton); skeletonRenderer.End(); bounds.Update(skeleton, true); MouseState mouse = Mouse.GetState(); if (headSlot != null) { headSlot.G = 1; headSlot.B = 1; if (bounds.AabbContainsPoint(mouse.X, mouse.Y)) { BoundingBoxAttachment hit = bounds.ContainsPoint(mouse.X, mouse.Y); if (hit != null) { headSlot.G = 0; headSlot.B = 0; } } } base.Draw(gameTime); }
public override void spinerender(SkeletonRenderer renderer) { if (mech_state != MechState.Death) { current_skeleton.Skeleton.RootBone.X = CenterPoint.X; current_skeleton.Skeleton.RootBone.Y = CenterPoint.Y; if ((int)turret_angle < (int)(angle * 180 / Math.PI)) { turret_angle++; } else if ((int)turret_angle > (int)(angle * 180 / Math.PI)) { turret_angle--; } current_skeleton.Skeleton.RootBone.Rotation = (float)(-1 * turret_angle) - 90.0f; current_skeleton.Skeleton.RootBone.ScaleX = 1.0f; current_skeleton.Skeleton.RootBone.ScaleY = 1.0f; current_skeleton.Skeleton.UpdateWorldTransform(); renderer.Draw(current_skeleton.Skeleton); } }
public void Draw() { if (App.GV.SpineVersion != "3.6.53" || App.GV.FileHash != skeleton.Data.Hash) { state = null; skeletonRenderer = null; return; } App.graphicsDevice.Clear(Color.Transparent); Player.DrawBG(ref App.spriteBatch); state.Update(App.GV.Speed / 1000f); if (binary != null) { if (App.GV.Scale != binary.Scale) { binary.Scale = App.GV.Scale; skeletonData = binary.ReadSkeletonData(Common.GetSkelPath(App.GV.SelectFile)); skeleton = new Skeleton(skeletonData); } } else if (json != null) { if (App.GV.Scale != json.Scale) { json.Scale = App.GV.Scale; skeletonData = json.ReadSkeletonData(Common.GetJsonPath(App.GV.SelectFile)); skeleton = new Skeleton(skeletonData); } } skeleton.X = App.GV.PosX; skeleton.Y = App.GV.PosY; skeleton.FlipX = App.GV.FilpX; skeleton.FlipY = App.GV.FilpY; skeleton.RootBone.Rotation = App.GV.Rotation; skeleton.UpdateWorldTransform(); state.TimeScale = App.GV.TimeScale; state.Apply(skeleton); skeletonRenderer.PremultipliedAlpha = App.GV.Alpha; if (skeletonRenderer.Effect is BasicEffect) { ((BasicEffect)skeletonRenderer.Effect).Projection = Matrix.CreateOrthographicOffCenter(0, App.graphicsDevice.Viewport.Width, App.graphicsDevice.Viewport.Height, 0, 1, 0); } else { skeletonRenderer.Effect.Parameters["Projection"].SetValue(Matrix.CreateOrthographicOffCenter(0, App.graphicsDevice.Viewport.Width, App.graphicsDevice.Viewport.Height, 0, 1, 0)); } skeletonRenderer.Begin(); skeletonRenderer.Draw(skeleton); skeletonRenderer.End(); if (state != null) { TrackEntry entry = state.GetCurrent(0); if (entry != null) { if (App.GV.IsRecoding && App.GV.GifList != null && !entry.IsComplete) { if (App.GV.GifList.Count == 0) { TrackEntry te = state.GetCurrent(0); te.trackTime = 0; App.GV.TimeScale = 1; App.GV.Lock = 0; } App.GV.GifList.Add(Common.TakeRecodeScreenshot(App.graphicsDevice)); } if (App.GV.IsRecoding && entry.IsComplete) { state.TimeScale = 0; App.GV.IsRecoding = false; Common.RecodingEnd(entry.AnimationEnd); state.TimeScale = 1; App.GV.TimeScale = 1; } if (App.GV.TimeScale == 0) { entry.TrackTime = entry.AnimationEnd * App.GV.Lock; entry.TimeScale = 0; } else { App.GV.Lock = entry.AnimationTime / entry.AnimationEnd; entry.TimeScale = 1; } App.GV.LoadingProcess = $"{ Math.Round(entry.AnimationTime / entry.AnimationEnd * 100, 2)}%"; } } }
public void Draw(SpriteBatchEx spriteBatch, SkeletonRenderer skeletonRenderer, Vector2 position, float rotation, Vector2 scale, Color tintColor, bool flipHorizontal, bool flipVertical) { skeletonRenderer.Draw(spriteBatch, skeleton, position, rotation, scale, tintColor, flipHorizontal, flipVertical); }