private void BuildFrame(SkeletonRenderFrame frame) { // Converts the frame into a collection of GestureTrees and adds it to the MovingGestureTree. int milliseconds = DateTimeUtilities.DifferenceInMilliseconds(gestureStartDateTime, frame.TimeStamp); TimeSpan frameTime = TimeSpan.FromMilliseconds(milliseconds); TimeSpan minDeltaTime = frameTime < captureTimeTolerance ? TimeSpan.Zero : frameTime.Subtract(captureTimeTolerance); TimeSpan maxDeltaTime = frameTime.Add(captureTimeTolerance); // RBakerFlag -> Ignore head and spine for now. //GestureTree headAndSpineTree = new GestureTree( // SkeletonMiningUtilities.GetJointCollection(frame.Skeleton, SkeletonMiningUtilities.SkeletonJointCollection.HeadAndSpine), // GestureStandardToleranceParameters.JointAngleTolerance, minDeltaTime, maxDeltaTime); //movingGestureTree.GestureTrees.Add(headAndSpineTree); GestureTree rightArmTree = new GestureTree( SkeletonMiningUtilities.GetJointCollection(frame.Skeleton, SkeletonMiningUtilities.SkeletonJointCollection.RightArm), GestureStandardToleranceParameters.JointAngleTolerance, minDeltaTime, maxDeltaTime); movingGestureTree.GestureTrees.Add(rightArmTree); GestureTree leftArmTree = new GestureTree( SkeletonMiningUtilities.GetJointCollection(frame.Skeleton, SkeletonMiningUtilities.SkeletonJointCollection.LeftArm), GestureStandardToleranceParameters.JointAngleTolerance, minDeltaTime, maxDeltaTime); movingGestureTree.GestureTrees.Add(leftArmTree); // RBakerFlag -> Ignore legs for now. //GestureTree rightLegTree = new GestureTree( // SkeletonMiningUtilities.GetJointCollection(frame.Skeleton, SkeletonMiningUtilities.SkeletonJointCollection.RightLeg), // GestureStandardToleranceParameters.JointAngleTolerance, minDeltaTime, maxDeltaTime); //movingGestureTree.GestureTrees.Add(rightLegTree); //GestureTree leftLegTree = new GestureTree( // SkeletonMiningUtilities.GetJointCollection(frame.Skeleton, SkeletonMiningUtilities.SkeletonJointCollection.LeftLeg), // GestureStandardToleranceParameters.JointAngleTolerance, minDeltaTime, maxDeltaTime); //movingGestureTree.GestureTrees.Add(leftLegTree); }