示例#1
0
        /// <summary>
        /// 이미 씬에 존재하는 Spine 애니메이션을 재생합니다.
        /// </summary>
        public static float SetUISpineAnimation(SkeletonGraphic targetSpine, string animName, bool loop = false)
        {
            var   anmations = targetSpine.SkeletonDataAsset.GetSkeletonData(true).animations;
            float Duration  = targetSpine.GetAnimationDuration(animName);

            targetSpine.AnimationState?.SetAnimation(0, animName, loop);

            return(Duration);
        }