private void kinect_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) { using (SkeletonFrame skeletonFrame = e.OpenSkeletonFrame()) // Open the Skeleton frame { if (skeletonFrame != null && this.skeletonData != null) // check that a frame is available { skeletonFrame.CopySkeletonDataTo(this.skeletonData); // get the skeletal information in this frame Debug.WriteLine(skeletonFrame.ToString()); } } }