public static RegionAttachment AddUnitySprite(this SkeletonData skeletonData, string slotName, Sprite sprite, string skinName = "", string shaderName = "Spine/Skeleton", bool applyPMA = true, float rotation = 0f) => skeletonData.AddUnitySprite(slotName, sprite, skinName, Shader.Find(shaderName), applyPMA, rotation);
public static RegionAttachment AddUnitySprite(this SkeletonData skeletonData, string slotName, Sprite sprite, string skinName = "", string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true) { return(skeletonData.AddUnitySprite(slotName, sprite, skinName, Shader.Find(shaderName), applyPMA)); }
public static Attachment AddUnitySprite(this SkeletonData skeletonData, string slotName, UnityEngine.Sprite sprite, string skinName = "", string shaderName = "Spine/Skeleton", bool applyPMA = true) { return(skeletonData.AddUnitySprite(slotName, sprite, skinName, Shader.Find(shaderName), applyPMA)); }