public AssetManager(Game game) : base(game) { _textures = new TextureCollection(); _fonts = new FontCollection(); _effects = new EffectCollection(); _skeletons = new SkeletonCollection(); _content = new ElegyEngine.Content.ExclusiveContentManager(game.Services); _textureLoad = false; _effectLoad = false; _fontLoad = false; _skeletonLoad = false; _frameCaptured = false; }