public void Execute(SkeletonCaptureData data) { foreach (Skeleton skeleton in data.Skeletons) { ProcessSkeletonForGesture(skeleton, data.TimeStamp); } }
public void Execute(SkeletonCaptureData data) { // Only supports single skeleton capture. if (data.Skeletons.Count == 0) { return; } TrackSkeletonJoints(data.Skeletons[0], data.TimeStamp); }