public SkeletalRogueDeath()
 {
     if (_instance != null)
     {
         return;
     }
     _instance = this;
 }
示例#2
0
 public SkeletalRogueAggroed()
 {
     if (_instance != null)
     {
         return;
     }
     _instance            = this;
     _moveStateReference  = SkeletalRogueMove.Instance;
     _deathStateReference = SkeletalRogueDeath.Instance;
 }