示例#1
0
 public override bool Test(Sim a, Sim target, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback)
 {
     if (a != target)
     {
         return(false);
     }
     if (SkateHelper.CalculateIfActorIsOccultSkaterEx(a))
     {
         return(false);
     }
     SkatingRink.Skate currentInteraction = a.CurrentInteraction as SkatingRink.Skate;
     return((currentInteraction != null) && currentInteraction.CanSingleSpin(ref greyedOutTooltipCallback));
 }
示例#2
0
 public override bool Test(Sim a, Sim target, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback)
 {
     if (a == target)
     {
         return(false);
     }
     if (SkateHelper.CalculateIfActorIsOccultSkaterEx(a) || SkateHelper.CalculateIfActorIsOccultSkaterEx(target))
     {
         return(false);
     }
     SkatingRink.Skate currentInteraction = a.CurrentInteraction as SkatingRink.Skate;
     SkatingRink.Skate skate2             = target.CurrentInteraction as SkatingRink.Skate;
     if ((currentInteraction == null) || (skate2 == null))
     {
         return(false);
     }
     return(((currentInteraction.Target == skate2.Target) && currentInteraction.CanCouplesSpin(true)) && skate2.CanCouplesSpin(false));
 }
示例#3
0
            private new List <Sim> GetValidSimsToSpinWith(Sim actor, ISkatableObject skateLocation)
            {
                List <Sim> lazyList = null;

                if ((skateLocation.Skaters == null) || (skateLocation.Skaters.Count < 2))
                {
                    return(null);
                }
                foreach (KeyValuePair <ulong, SkatingRink.Lane> pair in skateLocation.Skaters)
                {
                    Sim createdSim = SimDescription.GetCreatedSim(pair.Key);
                    if (createdSim != null)
                    {
                        SkateEx currentInteraction = createdSim.CurrentInteraction as SkateEx;
                        if (((currentInteraction != null) && currentInteraction.IsSkating) && !SkateHelper.CalculateIfActorIsOccultSkaterEx(actor))
                        {
                            Lazy.Add <List <Sim>, Sim>(ref lazyList, createdSim);
                        }
                    }
                }
                return(lazyList);
            }
示例#4
0
文件: SkateEx.cs 项目: yakoder/NRaas
 private bool CalculateIfActorIsOccultSkaterEx()
 {
     return(SkateHelper.CalculateIfActorIsOccultSkaterEx(Actor));
 }