public bool SaveSetting(GameSetting setting) { if (this.ReadDB.Exists <GameSetting>(t => t.Code == setting.Code && t.ID != setting.ID)) { return(this.FaildMessage("代码重复")); } using (DbExecutor db = NewExecutor(IsolationLevel.ReadUncommitted)) { if (db.Exists <GameSetting>(t => t.ID == setting.ID)) { db.Update(setting); } else { db.InsertIdentity(setting); //保存游戏时默认开启所有商户该游戏 IEnumerable <Site> list = ReadDB.ReadList <Site>(); foreach (Site site in list) { SiteGameSetting siteGameSetting = new SiteGameSetting() { SiteID = site.ID, GameID = setting.ID, Status = SiteGameSetting.SiteGameStatus.Open }; siteGameSetting.Add(db); } } db.Commit(); } return(this.AccountInfo.Log(LogType.Setting, $"保存游戏设置:{setting.Name}")); }
/// <summary> /// 加载游戏配置 /// </summary> public bool LoadSiteGameSetting(int siteId) { using (DbExecutor db = NewExecutor(IsolationLevel.ReadUncommitted)) { IEnumerable <GameSetting> list = ReadDB.ReadList <GameSetting>(t => t.Status != GameStatus.Close); foreach (GameSetting gameSetting in list) { if (this.ReadDB.Exists <SiteGameSetting>(t => t.SiteID == siteId && t.GameID == gameSetting.ID)) { continue; } SiteGameSetting siteGameSetting = new SiteGameSetting() { SiteID = siteId, GameID = gameSetting.ID, Status = SiteGameStatus.Open }; siteGameSetting.Add(db); } db.Commit(); } return(this.AccountInfo.Log(SystemAdminLog.LogType.Site, $"加载商户游戏配置成功{siteId}")); }
/// <summary> /// 保存游戏配置 /// </summary> public bool SaveSiteGameSetting(int Id, SiteGameStatus status, decimal rate, byte sort) { SiteGameSetting sitegamesetting = new SiteGameSetting() { ID = Id, Status = status, Rate = rate, Sort = sort }; this.WriteDB.Update <SiteGameSetting>(sitegamesetting, t => t.ID == Id, t => t.Status, t => t.Rate, t => t.Sort); return(this.AccountInfo.Log(SystemAdminLog.LogType.Site, $"修改商户游戏配置成功{Id}")); }
/// <summary> /// 为商户游戏买分 /// </summary> public bool SitePayMul(string IDs, decimal money) { string[] ids = IDs.Split("|"); if (ids.Length == 0) { return(this.FaildMessage("请选择需要买分的游戏")); } using (DbExecutor db = NewExecutor(IsolationLevel.ReadUncommitted)) { foreach (string id in ids) { if (string.IsNullOrEmpty(id)) { continue; } int temp = int.Parse(id); SiteGameSetting sitegamesetting = this.ReadDB.ReadInfo <SiteGameSetting>(t => t.ID == temp); sitegamesetting.Paid += money; sitegamesetting.Credit += money; //添加买分日志 CreditLog creditLog = new CreditLog() { GameID = sitegamesetting.GameID, SiteID = sitegamesetting.SiteID, Type = CreditLog.ChangeType.Add, ChangeCredit = money, Balance = sitegamesetting.Paid, OrderID = sitegamesetting.ID.ToString(), CreateAt = DateTime.Now }; sitegamesetting.Update(db, t => t.Paid, t => t.Credit); creditLog.Add(db); } db.Commit(); } return(this.AccountInfo.Log(SystemAdminLog.LogType.Site, $"买分成功")); }
/// <summary> /// 为商户游戏买分 /// </summary> public bool SitePay(int Id, decimal money) { SiteGameSetting sitegamesetting = this.ReadDB.ReadInfo <SiteGameSetting>(t => t.ID == Id); if (sitegamesetting == null) { return(this.FaildMessage("买分错误")); } if (money == 0) { return(this.FaildMessage("金额不能为0")); } sitegamesetting.Paid += money; sitegamesetting.Credit += money; //添加买分日志 CreditLog creditLog = new CreditLog() { GameID = sitegamesetting.GameID, SiteID = sitegamesetting.SiteID, Type = CreditLog.ChangeType.Add, ChangeCredit = money, Balance = sitegamesetting.Paid, OrderID = sitegamesetting.ID.ToString(), CreateAt = DateTime.Now }; using (DbExecutor db = NewExecutor(IsolationLevel.ReadUncommitted)) { sitegamesetting.Update(db, t => t.Paid, t => t.Credit); creditLog.Add(db); db.Commit(); } return(this.AccountInfo.Log(SystemAdminLog.LogType.Site, $"修改商户游戏配置成功{Id}")); }