public void ResetOnly() { _settings.Backup(); foreach (var person in _settings.People) { person.TotalBuilds = 0; person.FailedBuilds = 0; person.Achievements = new List <AchievementSetting>(); person.CumulativeBuildTime = 0; person.CurrentBuildRatio = 0; person.CurrentSuccessInARow = 0; person.LowestBuildRatioAfter50Builds = 0; person.MaxBuildsInOneDay = 0; person.NumberOfTimesFixedSomeoneElsesBuild = 0; person.NumberOfTimesPerformedBackToBackBuilds = 0; } _settings.Save(); }