private void ReceivedNewSingularityExplodingBulletMsg(NetIncomingMessage msg) { SingularityExplodingBullet s = new SingularityExplodingBullet(this, -1); s.ReadObject(msg); s.Owner = GetOpponentPlayer(); s.SetGeometry(SceneGeometryFactory.CreateConstantColorEllipseGeometry(s)); DelayedAttachToScene(s); SyncReceivedObject(s, msg); }