void SpiritFlask()
    {
        int p = Target();

        if (p != 0)
        {
            int p2 = PlayerPrefs.GetInt("PNumber");
            HealSP(p2, 10);
            SingleTargetSkills.ItemUse("SpiritFlask");
            PlayerPrefs.SetInt("P" + p + "-TurnTaken", 1);
            EndPlayerTurn();
        }
        SkillReset();
    }