/// <summary> /// 刷新助手 /// </summary> public void OnRefresh() { if (_singlePlayDetector) { if (!SingleSource.isPlaying) { _singlePlayDetector = false; SingleSoundEndOfPlayEvent?.Invoke(SingleSource.clip.name); } } }
public void Update() { if (_singleSoundPlayDetector) { if (!_singleAudio.isPlaying) { _singleSoundPlayDetector = false; SingleSoundEndOfPlayEvent?.Invoke(); } } }
public override void OnRefresh() { base.OnRefresh(); if (_singleSoundPlayDetector) { if (!_singleAudio.isPlaying) { _singleSoundPlayDetector = false; SingleSoundEndOfPlayEvent?.Invoke(); } } }
internal override void OnRefresh() { base.OnRefresh(); if (_helper.SingleSoundPlayDetector) { if (!_helper.SingleAudio.isPlaying) { _helper.SingleSoundPlayDetector = false; SingleSoundEndOfPlayEvent?.Invoke(); } } }
public override void OnInitialization() { base.OnInitialization(); _helper.SingleSoundEndOfPlayEvent += (value) => { SingleSoundEndOfPlayEvent?.Invoke(value); }; Mute = MuteDefault; BackgroundPriority = BackgroundPriorityDefault; SinglePriority = SinglePriorityDefault; MultiplePriority = MultiplePriorityDefault; WorldPriority = WorldPriorityDefault; OneShootPriority = OneShootPriorityDefault; BackgroundVolume = BackgroundVolumeDefault; SingleVolume = SingleVolumeDefault; MultipleVolume = MultipleVolumeDefault; WorldVolume = WorldVolumeDefault; OneShootVolume = OneShootVolumeDefault; }
public void Update(float deltaTime) { if (_singleSoundPlayDetector) { if (!_singleAudio.isPlaying) { _singleSoundPlayDetector = false; if (null != SingleSoundEndOfPlayEvent) { SingleSoundEndOfPlayEvent.Invoke(); } } } if (_backgroundPriorityCache != BackgroundPriority) { _backgroundPriorityCache = BackgroundPriority; _backgroundAudio.priority = _backgroundPriorityCache; } if (_singlePriorityCache != SinglePriority) { _singlePriorityCache = SinglePriority; _singleAudio.priority = _singlePriorityCache; } if (_multiplePriorityCache != MultiplePriority) { _multiplePriorityCache = MultiplePriority; for (int i = 0; i < _multipleAudio.Count; i++) { _multipleAudio[i].priority = _multiplePriorityCache; } } if (_worldPriorityCache != WorldPriority) { _worldPriorityCache = WorldPriority; foreach (KeyValuePair <GameObject, AudioSource> audio in _worldAudio) { audio.Value.priority = _worldPriorityCache; } } if (!Mathf.Approximately(_backgroundVolumeCache, BackgroundVolume)) { _backgroundVolumeCache = BackgroundVolume; _backgroundAudio.volume = _backgroundVolumeCache; } if (!Mathf.Approximately(_singleVolumeCache, SingleVolume)) { _singleVolumeCache = SingleVolume; _singleAudio.volume = _singleVolumeCache; } if (!Mathf.Approximately(_multipleVolumeCache, MultipleVolume)) { _multipleVolumeCache = MultipleVolume; for (int i = 0; i < _multipleAudio.Count; i++) { _multipleAudio[i].volume = _multipleVolumeCache; } } if (!Mathf.Approximately(_worldVolumeCache, WorldVolume)) { _worldVolumeCache = WorldVolume; foreach (KeyValuePair <GameObject, AudioSource> audio in _worldAudio) { audio.Value.volume = _worldVolumeCache; } } }