// Use this for initialization void Start() { single = GameObject.FindGameObjectWithTag("Player").GetComponent <SinglePlayerScript>(); //Dialogue(); //SendSpeach(); }
void OnTriggerStay2D(Collider2D other) { if (other.tag == "Player") { player = other.GetComponent <SinglePlayerScript>(); } }
public void multiPLayerFind() { if (Application.loadedLevel == 2) { gas = 50; projectile = GameObject.Find("Hands").GetComponent <Projectile>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <SinglePlayerScript>(); camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <FollowSingleP>(); playStat = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerStats>(); inventory = GameObject.Find("Inventory").GetComponent <Inventory>(); } }
// Use this for initialization void Start() { Setup(); run = true; singlePlayer = GetComponent <SinglePlayerScript>(); }