void CheckShoot() { Ray r = new Ray(transform.position + (Vector3.up * 1.38f), transform.TransformDirection(Vector3.forward) * 50); RaycastHit hit; if (Physics.Raycast(r, out hit, 50)) { if (hit.collider.tag == "OtherPlayer" || hit.collider.tag == "MyPlayer") { hc = hit.collider.GetComponent <SinglePlayerControl>(); if (!following) { Debug.Log("Attempting to follow new target"); Invoke("SetPos", 0.5f); } following = true; rCD -= Time.deltaTime; if (rCD <= 0) { hc = null; following = false; control.CmdShoot(); rCD = ReflexSpeed; } } else { rCD = ReflexSpeed; } } }
void Update() { if (mGen == null) { mGen = FindObjectOfType <MazeGenerator>(); } else if (m == null) { m = mGen.currentMaze(); } else if (pControl == null) { GameObject g = GameObject.FindGameObjectWithTag("MyPlayer"); if (g != null) { pControl = g.GetComponent <SinglePlayerControl>(); } } else { pOffset = pixelOffset(); cellDim = cellDimenstions(); icon.rectTransform.sizeDelta = new Vector2(cellDimenstions().x, cellDimenstions().y); icon.transform.localEulerAngles = new Vector3(0, 0, -pControl.transform.localEulerAngles.y + 90); Vector2 pPos = pControl.pos(); float x = pixelOffset().x + (cellDimenstions().x *pPos.x) + (cellDimenstions().x / 2); float y = pixelOffset().y + (cellDimenstions().y *pPos.y) + (cellDimenstions().x / 2); Vector2 v = new Vector2(x, y); GetComponent <RectTransform>().anchoredPosition = v; } }
void Update () { if(mGen == null) mGen = FindObjectOfType<MazeGenerator>(); else if(m == null) { m = mGen.currentMaze(); } else if(pControl == null) { GameObject g = GameObject.FindGameObjectWithTag("MyPlayer"); if(g != null) pControl = g.GetComponent<SinglePlayerControl>(); } else { pOffset = pixelOffset(); cellDim = cellDimenstions(); icon.rectTransform.sizeDelta = new Vector2(cellDimenstions().x, cellDimenstions().y); icon.transform.localEulerAngles = new Vector3(0,0,-pControl.transform.localEulerAngles.y + 90); Vector2 pPos = pControl.pos(); float x = pixelOffset().x + (cellDimenstions().x*pPos.x) + (cellDimenstions().x/2); float y = pixelOffset().y + (cellDimenstions().y*pPos.y) + (cellDimenstions().x/2); Vector2 v = new Vector2(x,y); GetComponent<RectTransform>().anchoredPosition = v; } }
public void CmdShoot() { StopCoroutine("LineShow"); StartCoroutine("LineShow"); Ray r = new Ray(transform.position + (Vector3.up * 1.38f), transform.TransformDirection(Vector3.forward) * 50); Debug.DrawRay(transform.position + (Vector3.up * 1.38f), transform.TransformDirection(Vector3.forward) * 50, Color.blue, 1); RaycastHit hit; if (PlayerControl) { AudioSource Source = GetComponent <AudioSource>(); Source.PlayOneShot(Shot); } if (Physics.Raycast(r, out hit, 50)) { if (hit.collider.tag == "OtherPlayer" || hit.collider.tag == "MyPlayer") { SinglePlayerControl opc = hit.collider.GetComponentInParent <SinglePlayerControl>(); changeScore(10); opc.RpcKill(); opc.kill(); } } }
public void Init() { control = GetComponent<SinglePlayerControl>(); control.enabled = true; control.RandomPlacement(); MoveQ = new Stack<Direction>(); StartCoroutine("afterFrame"); }
public void Init() { control = GetComponent <SinglePlayerControl>(); control.enabled = true; control.RandomPlacement(); MoveQ = new Stack <Direction>(); StartCoroutine("afterFrame"); }
public void ClickSP() { GameObject splr = GameObject.FindGameObjectWithTag("MyPlayer"); SinglePlayerControl sctrl = splr.GetComponent <SinglePlayerControl>(); if (sctrl.tag == "MyPlayer" && sctrl != null) { sctrl.Shoot(); Debug.Log("Shot"); } }
void CheckSeen() { Ray r = new Ray(transform.position + (Vector3.up * 1.38f), transform.TransformDirection(Vector3.forward) * 50); Debug.DrawRay(transform.position + (Vector3.up * 1.38f), transform.TransformDirection(Vector3.forward) * 50, Color.blue, 1); RaycastHit hit; if (Physics.Raycast(r, out hit, 50)) { if (PlayerControl && (hit.collider.tag == "OtherPlayer" || hit.collider.tag == "MyPlayer")) { SinglePlayerControl opc = hit.collider.GetComponentInParent <SinglePlayerControl>(); FindObjectOfType <ScoreSystem>().CurrentView = opc.name; } else if (PlayerControl) { FindObjectOfType <ScoreSystem>().CurrentView = ""; } } else { FindObjectOfType <ScoreSystem>().CurrentView = ""; } }
void CheckShoot() { Ray r = new Ray(transform.position+(Vector3.up*1.38f), transform.TransformDirection(Vector3.forward)*50); RaycastHit hit; if(Physics.Raycast(r, out hit, 50)) { if(hit.collider.tag == "OtherPlayer" || hit.collider.tag == "MyPlayer") { hc = hit.collider.GetComponent<SinglePlayerControl>(); if(!following) { Debug.Log("Attempting to follow new target"); Invoke("SetPos", 0.5f); } following = true; rCD -= Time.deltaTime; if(rCD <= 0) { hc = null; following = false; control.CmdShoot(); rCD = ReflexSpeed; } } else rCD = ReflexSpeed; } }