// get the only object available public static SingleObject GetInstance() { if(mInstance == null){ mInstance = new SingleObject(); } return mInstance; }
public override IEnumerator ReceivePayload(VisualPayload payload) { var groupId = GroupId.GetFirstValue(payload.Data); var singleElement = SingleObject.GetFirstValue(payload.Data); var targetElementCount = NumberOfEntries.GetFirstValue(payload.Data); if (!DataShare.ContainsKey(groupId)) { DataShare[groupId] = new List <Object>(); } DataShare[groupId].Add(singleElement); if (DataShare[groupId].Count >= targetElementCount) { var dataList = DataShare[groupId]; RecombinedListTarget.SetValue( (from obj in dataList select new MutableObject { { "Value", obj } }).ToList(), payload.Data); DataShare[groupId] = new List <Object>(); var iterator = Router.TransmitAll(payload); while (iterator.MoveNext()) { yield return(null); } } }
public override void Buffer() { if (SingleObject.GetSingle().BG.TP.currentlife < 3) { SingleObject.GetSingle().BG.TP.currentlife++; } SoundPlayer.GetBlood_BGM(); }
static void Singleton() { //illegal construct //Compile Time Error: The constructor SingleObject() is protected //SingleObject object = new SingleObject(); //Get the only object available SingleObject obj = SingleObject.getInstance; obj.showMessage(); }
protected override void OnProcessOutputSchema(MutableObject newSchema) { RecombinedListTarget.SetValue(new List <MutableObject> { new MutableObject { { "Value", SingleObject.GetFirstValue(newSchema) } } }, newSchema); Router.TransmitAllSchema(newSchema); }
public override void attackHero() { Move(); if (this.GetRectangle().IntersectsWith(SingleObject.GetSingle().BG.TP.GetRectangle())) { int life = SingleObject.GetSingle().BG.TP.currentlife; if (life > 0) { SingleObject.GetSingle().BG.TP.currentlife--; attackBack(); } } }
public bool in_attack() //英雄是否在怪物的攻击范围内 { int hero_x = SingleObject.GetSingle().BG.TP.X; if (System.Math.Abs(this.X - hero_x) < 130) //攻击范围为100 { return(true); } else { return(false); } }
public void attackBack() //击退英雄 { int face; if (SingleObject.GetSingle().BG.TP.face == 0) { face = -1; } else { face = 1; } SingleObject.GetSingle().BG.TP.X = SingleObject.GetSingle().BG.TP.X + face * 100; SoundPlayer.FireATT_BGM(); }
private void WhenMove() { if (SingleObject.GetSingle().BG.BGunder.Height < this.Y + this.Height) { this.y = SingleObject.GetSingle().BG.BGunder.Height - this.Height - 1; } int asd = SingleObject.GetSingle().BG.BGunder.GetPixel(0, 0).B; int val = SingleObject.GetSingle().BG.BGunder.GetPixel(this.X + 50, this.Y + this.Height).B; while (val < 10) { this.y--; val = SingleObject.GetSingle().BG.BGunder.GetPixel(this.X + 50, this.Y + this.Height).B; } }
public void move() { if (this.Y - 100 < 0) { this.Y = 100; } int b_up = SingleObject.GetSingle().BG.BGunder.GetPixel(this.X + 50, this.Y - 100).B; int b_down = SingleObject.GetSingle().BG.BGunder.GetPixel(this.X + 50, this.Y + 90 + this.speed).B; int b_left = SingleObject.GetSingle().BG.BGunder.GetPixel(this.X + 40 - this.speed, this.Y + 90 + this.speed).B; int b_right = SingleObject.GetSingle().BG.BGunder.GetPixel(this.X + 50 + this.speed, this.Y + 90 + this.speed).B; if (K_down) { K_down = false; anm_frame = 0; Weapon w = new Weapon(this.X, this.Y, 20, 20, this); SingleObject.GetSingle().BG.ListWeapon.Add(w); } if (S_down && this.Y < map.Height - 120 && b_down > 250) { this.Y = this.Y + speed; } if (J_down && this.Y - 100 > 0 && b_up > 250) { J_down = false; this.Y = this.Y - 100; } if (A_down && this.X > map.X - 30 && b_left > 250) { if (face != 1) { overturn(); face = 1; } this.X = this.X - speed; } if (D_down && this.X < map.Width - 100 && b_right > 250) { if (face != 0) { overturn(); face = 0; } this.X = this.X + speed; } }
//object is made from it's hitbox (since it is 2.5D) public Item(SingleObject tiledObject) : base("hitbox.png") { //give the items x and y the value that is in tiled x = tiledObject.x; y = tiledObject.y; //adds graphics to the specific tile from tiled addGfx(tiledObject.gid); //Storing properties in the dictionary if (tiledObject.properties != null) { foreach (Property p in tiledObject.properties.Property) { properties.Add(p.Name, p.Value); } } }
public void AddTriggerToObject(string name,SingleObject obj,SingleObject targetObj) { objectsDictionary.Add(name,obj); obj.AddCollisionObject (targetObj,(Collision)this); }
public void AddTriggerToObject(string name,SingleObject obj) { objectsDictionary.Add(name,obj); }
//read a single Tiled Object private void interpretObject(SingleObject tiledObject) { //create a scenery item Item scenery = new Item(tiledObject); items.Add(scenery); AddChild(scenery); }
public void AddCollisionObject(SingleObject targetObject, Collision coll) { collisionDictionary.Add (targetObject,coll); }
// Use this for initialization void Start() { so = this.gameObject.GetComponent<SingleObject> (); }