public void CanExecute_WhenCallingExecuting_ShouldReturnFalse( SingleExecutionCanExecuteStrategy <object> sut) { //arrange sut.NotifyExecuting(null); //act var actual = sut.CanExecute(null); //assert actual.Should().BeFalse(); }
public void CanExecute_ShouldReturnPredicateValue( bool expected) { //arrange var sut = new SingleExecutionCanExecuteStrategy <object>(_ => expected); //act var actual = sut.CanExecute(null); //assert actual.Should().Be(expected); }
public void CanExecute_WhenCallingExecutingAndCanExecuteWithAnotherParameter_ShouldReturnFalse( SingleExecutionCanExecuteStrategy <object> sut, object parameter) { //arrange sut.NotifyExecuting(null); //act var actual = sut.CanExecute(parameter); //assert actual.Should().BeFalse(); }
public void CanExecute_WhenCallingWithDifferentParameters_ShouldReturnFalse( SingleExecutionCanExecuteStrategy <object> sut, object parameter1, object parameter2) { //arrange sut.NotifyExecuting(null); sut.NotifyNotExecuting(parameter1); //act var actual = sut.CanExecute(parameter2); //assert actual.Should().BeTrue(); }
public void CanExecute_WhenCallingWithDifferentParameters_ShouldReturnFalse( SingleExecutionCanExecuteStrategy<object> sut, object parameter1, object parameter2) { //arrange sut.NotifyExecuting(null); sut.NotifyNotExecuting(parameter1); //act var actual = sut.CanExecute(parameter2); //assert actual.Should().BeTrue(); }
public void CanExecute_WhenCallingNotExecuting_ShouldReturnFalse( SingleExecutionCanExecuteStrategy<object> sut) { //arrange sut.NotifyExecuting(null); sut.NotifyNotExecuting(null); //act var actual = sut.CanExecute(null); //assert actual.Should().BeTrue(); }
public void CanExecute_WhenCallingExecutingAndCanExecuteWithAnotherParameter_ShouldReturnFalse( SingleExecutionCanExecuteStrategy<object> sut, object parameter) { //arrange sut.NotifyExecuting(null); //act var actual = sut.CanExecute(parameter); //assert actual.Should().BeFalse(); }
public void CanExecute_ShouldReturnPredicateValue( bool expected) { //arrange var sut = new SingleExecutionCanExecuteStrategy<object>(_ => expected); //act var actual = sut.CanExecute(null); //assert actual.Should().Be(expected); }