protected void Page_Load(object sender, EventArgs e) { if (game == null) { game = new StudioBehavior(true); game.Init(); SimulatorTimer.ReadCheckpointListXml(PageBase.PagePlayer); // Game newGame = new Game("10", "Test"); // newGame.StartDevelop(2, 8); // SimulatorTimer.SaveCheckpointListXml(); } Label1.Text = SimulatorTimer.GameTimeNow.ToString(); // if(!IsPostBack)Show(); }