void areaSelectionToggled(object sender, EventArgs e) { ScreenItemToggleButton sndr = (ScreenItemToggleButton)sender; if (sndr == controls.UrbanAreaSelection) { _currentMap = SimulationScreenMap.Urban; controls.SelectedBuilding.Building = _playerGame.UrbanMap.CurrentlySelectedBuilding; } else if (sndr == controls.CountryAreaSelection) { _currentMap = SimulationScreenMap.Country; controls.SelectedBuilding.Building = _playerGame.CountryMap.CurrentlySelectedBuilding; } else if (sndr == controls.OceanAreaSelection) { _currentMap = SimulationScreenMap.Ocean; controls.SelectedBuilding.Building = _playerGame.OceanMap.CurrentlySelectedBuilding; } }
void areaSelectionToggled(object sender, EventArgs e) { ScreenItemToggleButton sndr = (ScreenItemToggleButton)sender; if (sndr == _screenItems["areaSelection-Urban"]) { _currentMap = SimulationScreenMap.Urban; ((ScreenItemToggleButton)_screenItems["areaSelection-Country"]).Value = false; ((ScreenItemToggleButton)_screenItems["areaSelection-Ocean"]).Value = false; } else if (sndr == _screenItems["areaSelection-Country"]) { _currentMap = SimulationScreenMap.Country; ((ScreenItemToggleButton)_screenItems["areaSelection-Urban"]).Value = false; ((ScreenItemToggleButton)_screenItems["areaSelection-Ocean"]).Value = false; } else if (sndr == _screenItems["areaSelection-Ocean"]) { _currentMap = SimulationScreenMap.Ocean; ((ScreenItemToggleButton)_screenItems["areaSelection-Urban"]).Value = false; ((ScreenItemToggleButton)_screenItems["areaSelection-Country"]).Value = false; } }