/// <summary> /// Closes the current simulation scene without changing if any objects are using the simulation scene /// </summary> public void CloseSimulation() { if (m_SimulationScene != null) { if (SimulationSceneClosing != null) { SimulationSceneClosing(); } m_SimulationScene.Dispose(); m_SimulationScene = null; } EditorOnlyDelegates.GetSimulatedContentScene = null; EditorOnlyDelegates.GetSimulatedEnvironmentScene = null; }