/// <summary> /// Handles when the user presses the START button. /// </summary> private void HandleStart() { this.HandleUnpause(); if (this.simulationMode != SimulationMode.UserProgram) { if (this.pythonInterface.ConnectedPrograms.Length > 0) { this.simulationMode = SimulationMode.UserProgram; this.pythonInterface.HandleStart(); this.screenManager.UpdateMode(this.simulationMode); if (this.startTime == 0) { this.startTime = Time.time; } if (LevelManager.LevelManagerMode == LevelManagerMode.Autograder) { this.screenManager.ShowMessage(string.Empty, Color.white); this.autograderManager.HandleStart((IAutograderHud)this.screenManager); } } else { this.screenManager.ShowWarning("You must connect a Python program before entering User Program mode."); } } }
void DrawStartSimulationMode() { if (GUILayout.Button("Start Simulation")) { SimulationMode.StartSimulationMode(); } }
public static void CursorSendInput(IntPtr wndHandle, SimulationMode mode, DesktopPortalController.ClickAPI api, Point clickPoint, int delta) { Point oldPos; IntPtr lPrm; switch (api) { case DesktopPortalController.ClickAPI.None: break; case DesktopPortalController.ClickAPI.SendInput: SendInput(mode, delta, clickPoint); break; case DesktopPortalController.ClickAPI.SendMessage: lPrm = GetLParam(wndHandle, clickPoint, out oldPos); SendMessage(wndHandle, mode, lPrm, delta); Cursor.Position = oldPos; break; case DesktopPortalController.ClickAPI.SendNotifyMessage: lPrm = GetLParam(wndHandle, clickPoint, out oldPos); SendNotifyMessage(wndHandle, mode, lPrm, delta); Cursor.Position = oldPos; break; default: throw new ArgumentOutOfRangeException("api", api, null); } }
async Task <IActionResult> PlayAsync(ControlPanelViewModel viewModel, SimulationMode mode) { if (!viewModel.IsVerifiedInput) { return(await ControlPanel(new ControlPanelViewModel { State = "Warning" })); } switch (_simulator.SimulationState) { case SimulationState.Playing: case SimulationState.Paused: return(await Error( "Error! Simulator is not READY to play another simulation.\nAnother simulation is in progress.")); case SimulationState.Stopped: return(await Error( "Error! Simulator is not READY to play another simulation.\nPlease reset the current simulation data.")); case SimulationState.Ready: _simulator.SimulationMode = mode; await _simulator.PlayAsync(); return(RedirectToAction("ControlPanel")); default: throw new ArgumentOutOfRangeException(); } }
private static void SendNotifyMessage(IntPtr wndHandle, SimulationMode mode, IntPtr lParam) { switch (mode) { case SimulationMode.LeftClick: SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_LBUTTONDOWN, (UIntPtr)1, lParam); SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_LBUTTONUP, UIntPtr.Zero, lParam); break; case SimulationMode.RightClick: SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_RBUTTONDOWN, (UIntPtr)2, lParam); SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_RBUTTONUP, UIntPtr.Zero, lParam); break; case SimulationMode.DoubleClick: SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_LBUTTONDBLCLK, (UIntPtr)1, lParam); SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_LBUTTONUP, UIntPtr.Zero, lParam); break; case SimulationMode.MiddleClick: SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_MBUTTONDOWN, (UIntPtr)10, lParam); SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_MBUTTONUP, UIntPtr.Zero, lParam); break; default: throw new ArgumentOutOfRangeException("mode", mode, null); } }
/// <summary> /// Startet ein neues Spiel /// </summary> /// <param name="mode">Simulationsmodus</param> public void NewGame(SimulationMode mode) { World = new World(); Mode = mode; int nextId = World.NextId; World.Areas.AddRange(MapLoader.LoadAll(ref nextId)); World.NextId = nextId; // Quests erstellen Quest quest = new Quest() { Name = "Heidis Quest", }; World.Quests.Add(quest); quest.QuestProgresses.Add(new QuestProgress() { Id = "search", Description = "Gehe auf die Suche nach der goldenen Muenze" }); quest.QuestProgresses.Add(new QuestProgress() { Id = "return", Description = "Bring die Muenze zurueck" }); quest.QuestProgresses.Add(new QuestProgress() { Id = "success", Description = "Das Dorf wird dir ewig dankbar sein" }); quest.QuestProgresses.Add(new QuestProgress() { Id = "fail", Description = "Die Muenze ist fuer immer verloren" }); }
private void buttonSimulate_Click(object sender, EventArgs e) { if (simulationMode != SimulationMode.complete) { refreshDataGrids(); simulationMode = SimulationMode.complete; } }
public void SetSimulationMode(SimulationMode newMode) { if (newMode != Mode) { Mode = newMode; IsDirty = true; } }
public void Update() { SimulationMode.BundleName = PathUtility.GetRelativePath(this.managementPlugin.SelectedDirectory, this.settingsPlugin.settings.gameDefinitionDirectoryPath); if (!Application.isPlaying) { SimulationMode.StopSimulationMode(); } }
public void ResetSession() { operatorName = ""; totalAttempts = 0; totalSeconds = 0; totalErrors = 0; simulationMode = SimulationMode.Automatic; }
private SimulationMetaData createFor(Simulation simulation, SimulationMode simulationMode) { var simDeta = new SimulationMetaData { SimulationMode = simulationMode }; updateSimulationProperties(simulation, simDeta); return(simDeta); }
private void buttonStep_Click(object sender, EventArgs e) { if (simulationMode != SimulationMode.oneStep) { refreshDataGrids(); simulationMode = SimulationMode.oneStep; } Step(); }
static void VerifyActivityExecuteSimulationCount(DsfDataObject dataObject, SimulationMode simulationMode, int expectedCount) { var activity = new Mock <TestActivityAbstract>(); activity.Object.SimulationMode = simulationMode; activity.Protected().Setup("OnExecuteSimulation", ItExpr.IsAny <NativeActivityContext>()).Verifiable(); Run(activity.Object, dataObject, () => activity.Protected().Verify("OnExecuteSimulation", Times.Exactly(expectedCount), ItExpr.IsAny <NativeActivityContext>())); }
public FakeServer(SimulationMode mode) { _listener = new TcpListener(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 0)); _listener.Start(); if (mode != SimulationMode.ConnectError) { _loop = ListenLoop(); } _mode = mode; }
public Simulator() { this.intervals = new IntervalList(); this.inputSeries = new DataSeriesList(); this.simulationMode = SimulationMode.MaxSpeed; this.speedMultiplier = 1.0; this.doWork = false; this.doPause = false; this.step = 0; this.stepEnabled = false; this.objectsInInterval = 0; this.state = SimulatorState.Stopped; }
/// <summary> /// Switch between Simulation mode (Distributed and Centralized) /// </summary> /// <param name="simulationMode">Simulation mode enum</param> public void SetSimulationMode(SimulationMode simulationMode) { switch (simulationMode) { case SimulationMode.Centralized: SwitchOnCentralizedMode(); break; case SimulationMode.Distributed: SwitchOnDistributedMode(); break; } }
private void buttonStep_Click(object sender, EventArgs e) { if (simulationManager.schedulers.Count == 0) { MessageBox.Show("There are no schedulers. Please add schedulers."); return; } if (simulationMode != SimulationMode.oneStep) { refreshStepDataGrid(); simulationMode = SimulationMode.oneStep; } Step(); }
private Simulation simulationFrom(SimulationMode simulationMode) { switch (simulationMode) { case SimulationMode.Individual: return(new IndividualSimulation()); case SimulationMode.Population: return(new PopulationSimulation()); default: throw new ArgumentOutOfRangeException("simulationMode"); } }
private void Awake() { // If the level info has a negative build index, it was never set, meaning we did not start from the main menu // Thus, we should return directly to the main menu if (LevelManager.LevelInfo.BuildIndex < 0) { SceneManager.LoadScene(LevelCollection.MainMenuBuildIndex, LoadSceneMode.Single); } LevelManager.instance = this; this.simulationMode = LevelManager.LevelManagerMode == LevelManagerMode.Exploration ? SimulationMode.DefaultDrive : SimulationMode.Wait; this.raceCameras = this.GetComponentsInChildrenOrdered <Camera>(); }
private void LoadMode(int mode) { if (mode == 0) { simulationMode = SimulationMode.Pathfinding; isAcceptingPathfindingInput = true; pathfinder.SelectHeuristicWeight(0); pathfindingAgent.gameObject.SetActive(true); pathfindingAgent.Initialize_PathfindingAgent(cellGrid, pathfinder); pathfindingAgent.PlaceOnGrid(cellGrid.GetCell(12, 12)); pathfindingAgent.movementMode = MovementMode.Pathing; agentManager.agents.Add(pathfindingAgent); pathfinderButtonObject.SetActive(true); TogglePanel_Pathfinder(true); } else if (mode == 1) { simulationMode = SimulationMode.Steering; isAcceptingSteeringInput = true; boidManager.gameObject.SetActive(true); boidManager.Initialize(cellGrid); //boidManager.ToggleBoids(); boidManager.CreateBoids(15); boidManager.ToggleVisualization_Steering(true); boidManager.ToggleVisualization_Velocity(true); boidManager.ChangeMode_SeekAndSeperation(); boidManagerButtonObject.SetActive(true); TogglePanel_BoidManager(true); } else if (mode == 2) { simulationMode = SimulationMode.Ecosystem; biome.SpawnPlants(100); biome.isSpawningNewPlants = true; biome.AdjustPlantSpawnRate(0f); agentManager.CreateAgents(5); agentManager.isSelectionEnabled = true; ecosystemManagerButtonObject.SetActive(true); TogglePanel_EcosystemManager(true); influenceMapManager.TogglePopulationMapOptions(false); selectedAgentButtonObject.SetActive(true); } }
public Simulator() { this.Intervals = new IntervalList(); this.InputSeries = new DataSeriesList(); this.simulationMode = SimulationMode.MaxSpeed; this.speedMultiplier = 1.0; this.SmCegm8IIv = false; this.paused = false; this.step = 0; this.StepEnabled = false; this.ObjectsInInterval = 0; this.CurrentState = SimulatorState.Stopped; this.XyXefUib4X = new MemorySeries <SimpleDataObject>("what"); this.UseReversedArray = false; }
void Update() { var mode = SimulationMode.getCurrentMode(); if ((mode.type == SimulationMode.ModeType.Color) || (mode.type == SimulationMode.ModeType.PositionAndColor)) { float indexAdd = 0.0123f * (float)spawnIndex; var delta = new float3(math.cos(mode.time + indexAdd), math.sin(mode.time + indexAdd), 0) * mode.deltaTime; m_currentColor = m_currentColor + new Color(delta.x, delta.y, delta.z); m_renderer.material.SetColor("_Color", m_currentColor); } }
private static void SendNotifyMessage(IntPtr wndHandle, SimulationMode mode, IntPtr lParam, int delta) { switch (mode) { case SimulationMode.LeftClick: SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_LBUTTONDOWN, (UIntPtr)1, lParam); SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_LBUTTONUP, UIntPtr.Zero, lParam); break; case SimulationMode.RightClick: SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_RBUTTONDOWN, (UIntPtr)2, lParam); SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_RBUTTONUP, UIntPtr.Zero, lParam); break; case SimulationMode.DoubleClick: SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_LBUTTONDBLCLK, (UIntPtr)1, lParam); SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_LBUTTONUP, UIntPtr.Zero, lParam); break; case SimulationMode.MiddleClick: SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_MBUTTONDOWN, (UIntPtr)10, lParam); SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_MBUTTONUP, UIntPtr.Zero, lParam); break; case SimulationMode.ScrollH: SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_MOUSEHWHEEL, (UIntPtr)((delta * 60) << 16), lParam); break; case SimulationMode.ScrollV: SendNotifyMessage(wndHandle, (uint)MouseEvents.WM_MOUSEWHEEL, (UIntPtr)((delta * 60) << 16), lParam); break; case SimulationMode.LeftDownAbs: break; case SimulationMode.LeftDown: break; case SimulationMode.LeftMove: break; case SimulationMode.LeftUp: break; default: throw new ArgumentOutOfRangeException("mode", mode, null); } }
/// <summary> /// Handles when the user presses the BACK button. /// </summary> private void HandleBack() { if (LevelManager.LevelManagerMode == LevelManagerMode.Race) { this.TogglePause(); } else if (this.simulationMode == SimulationMode.UserProgram) { this.simulationMode = SimulationMode.DefaultDrive; foreach (Racecar player in this.players) { player.DefaultDriveStart(); } this.screenManager.UpdateMode(this.simulationMode); } }
private void btnWaveMode_Click(object sender, RoutedEventArgs e) { if (isWaveMode == false) { isWaveMode = true; simulationMode = SimulationMode.wave; btnWaveMode.Content = "Simple mode"; } else { isWaveMode = false; simulationMode = SimulationMode.simple; btnWaveMode.Content = "Wave mode"; ResetColoring(); } }
/// <summary> /// Startet ein neues Spiel /// </summary> /// <param name="mode">Simulationsmodus</param> public void NewGame(SimulationMode mode) { World = new World(); Mode = mode; int nextId = World.NextId; World.Areas.AddRange(MapLoader.LoadAll(ref nextId)); World.NextId = nextId; // Quests erstellen Quest quest = new Quest() { Name = "Heidis Quest", }; World.Quests.Add(quest); quest.QuestProgresses.Add(new QuestProgress() { Id = "search", Description = "Gehe auf die Suche nach der goldenen Muenze" }); quest.QuestProgresses.Add(new QuestProgress() { Id = "return", Description = "Bring die Muenze zurueck" }); quest.QuestProgresses.Add(new QuestProgress() { Id = "success", Description = "Das Dorf wird dir ewig dankbar sein" }); quest.QuestProgresses.Add(new QuestProgress() { Id = "fail", Description = "Die Muenze ist fuer immer verloren" }); }
public static Checklist Get(SimulationMode mode) { switch (mode) { case SimulationMode.Automatic: { return(new AutomaticChecklist()); } case SimulationMode.Manual: { return(new ManualChecklist()); } default: { return(new AutomaticChecklist()); } } }
public static ChecklistValidator GetValidator(SimulationMode mode, Checklist checklist) { switch (mode) { case SimulationMode.Automatic: { return(new AutomaticChecklistValidator(checklist)); } case SimulationMode.Manual: { return(new ManualChecklistValidator(checklist)); } default: { return(new AutomaticChecklistValidator(checklist)); } } }
// Update is called once per frame void Update() { var mode = SimulationMode.getCurrentMode(); if ((mode.type == SimulationMode.ModeType.Position) || (mode.type == SimulationMode.ModeType.PositionAndColor)) { float indexAdd = 0.00123f * (float)spawnIndex; int y = spawnIndex / height; int x = spawnIndex - (y * height); var pos = new float4( x, math.sin(mode.time + indexAdd) * 4.0f, y, 1); transform.position = new Vector3(pos.x, pos.y, pos.z); } }
// Update is called once per frame void Update() { var mode = SimulationMode.getCurrentMode(); if (mode.type == SimulationMode.ModeType.None) { GetComponent <TextMesh>().text = "MODE: Nothing"; } if (mode.type == SimulationMode.ModeType.Color) { GetComponent <TextMesh>().text = "MODE: Update Color"; } if (mode.type == SimulationMode.ModeType.Position) { GetComponent <TextMesh>().text = "MODE: Update Position"; } if (mode.type == SimulationMode.ModeType.PositionAndColor) { GetComponent <TextMesh>().text = "MODE: Update Color and Position"; } }
protected override void OnUpdate() { var mode = SimulationMode.getCurrentMode(); switch (mode.type) { case SimulationMode.ModeType.Color: AnimateColors(mode); break; case SimulationMode.ModeType.Position: AnimatePositions(mode); break; case SimulationMode.ModeType.PositionAndColor: AnimateColors(mode); AnimatePositions(mode); break; default: break; } }
/// <summary> /// Beendet das aktuelle Spiel. /// </summary> public void CloseGame() { World = null; Mode = SimulationMode.None; }
public Simulator() { this.Intervals = new IntervalList(); this.InputSeries = new DataSeriesList(); this.simulationMode = SimulationMode.MaxSpeed; this.speedMultiplier = 1.0; this.SmCegm8IIv = false; this.paused = false; this.step = 0; this.StepEnabled = false; this.ObjectsInInterval = 0; this.CurrentState = SimulatorState.Stopped; this.XyXefUib4X = new MemorySeries<SimpleDataObject>("what"); this.UseReversedArray = false; }