public void Startup(ConfigurationLoader loader) { if (m_DisableCache) { loader.KnownConfigurationIssues.Add("HACD cache is disabled"); } m_AssetService = loader.GetService <AssetServiceInterface>(m_AssetServiceName); m_SimulationStorage = loader.GetService <SimulationDataStorageInterface>(m_SimulationDataStorageName); DefaultAvatarConvexShape = new PhysicsShapeDefaultAvatarReference(this, GenerateDefaultAvatarShape()); }
public ParcelAccessManager(SceneInterface scene, SimulationDataStorageInterface simulationDataStorage) { m_Timer = new Timer(1000); m_Timer.Elapsed += CheckAccessTimer; m_Scene = scene; m_WhiteListStorage = simulationDataStorage.Parcels.WhiteList; m_BlackListStorage = simulationDataStorage.Parcels.BlackList; m_LandpassListStorage = simulationDataStorage.Parcels.LandpassList; m_StorageList = new IParcelAccessList[] { m_WhiteListStorage, m_BlackListStorage, m_LandpassListStorage }; WhiteList = new StatusUpdateListener(this, m_WhiteListStorage); BlackList = new StatusUpdateListener(this, m_BlackListStorage); LandpassList = new StatusUpdateListener(this, m_LandpassListStorage); }
public static void LoadScene(this SceneInterface scene, SimulationDataStorageInterface simulationDataStorage, SceneList scenes, bool skipErrors = false) { lock (scene.m_LoaderThreadLock) { if (scene.m_LoaderThread == null && !scene.IsSceneEnabled) { var loadparams = new SceneLoadingParams { Scenes = scenes, Scene = scene, SimulationDataStorage = simulationDataStorage, SkipErrors = skipErrors }; scene.m_LoaderThread = ThreadManager.CreateThread(LoadSceneThread); scene.m_LoaderThread.Start(loadparams); } } }
/** <summary>only for testing code</summary> */ public static void LoadSceneSync(this SceneInterface scene, SimulationDataStorageInterface simulationDataStorage, SceneList scenes) { m_Log.Error("Do not use LoadSceneSync in production software"); lock (scene.m_LoaderThreadLock) { if (scene.m_LoaderThread == null && !scene.IsSceneEnabled) { var loadparams = new SceneLoadingParams { Scenes = scenes, Scene = scene, SimulationDataStorage = simulationDataStorage }; scene.m_LoaderThread = ThreadManager.CreateThread(LoadSceneThread); /* we put a thread in there for ensuring correct sequence but we do not start it */ LoadSceneMain(loadparams); } } }
protected SceneImplementation( SceneImplementationFactory sceneParams, RegionInfo ri) : base(ri.Size.X, ri.Size.Y) { SceneCapabilities.Add("ProductInfoRequest", new ProductInfoRequestCapability(this)); m_Scenes = sceneParams.Scenes; m_HttpServer = sceneParams.HttpServer; if (sceneParams.AssetService == null) { throw new ArgumentNullException("persistentAssetService"); } if (sceneParams.GridService == null) { throw new ArgumentNullException("gridService"); } if (ri == null) { throw new ArgumentNullException(nameof(ri)); } if (sceneParams.AvatarNameServices == null) { throw new ArgumentNullException("avatarNameServices"); } if (sceneParams.SimulationDataStorage == null) { throw new ArgumentNullException("simulationDataStorage"); } if (sceneParams.EstateService == null) { throw new ArgumentNullException("estateService"); } if (sceneParams.m_CapabilitiesConfig == null) { throw new ArgumentNullException("capabilitiesConfig"); } if (sceneParams.RegionStorage == null) { throw new ArgumentNullException("regionStorage"); } #region Setup services m_ChatService = sceneParams.ChatFactory.Instantiate(ri.ID); RegionStorage = sceneParams.RegionStorage; GroupsNameService = sceneParams.GroupsNameService; GroupsService = sceneParams.GroupsService; m_NeighborService = sceneParams.NeighborService; m_SimulationDataStorage = sceneParams.SimulationDataStorage; PersistentAssetService = sceneParams.AssetService; TemporaryAssetService = sceneParams.AssetCacheService; GridService = sceneParams.GridService; ExperienceService = sceneParams.ExperienceService; ExperienceNameService = sceneParams.ExperienceNameService; EstateService = sceneParams.EstateService; /* next line is there to break the circular dependencies */ TryGetScene = m_Scenes.TryGetValue; UserAgentServicePlugins.AddRange(sceneParams.UserAgentServicePlugins); AssetServicePlugins.AddRange(sceneParams.AssetServicePlugins); InventoryServicePlugins.AddRange(sceneParams.InventoryServicePlugins); #endregion #region Setup Region Data ID = ri.ID; GatekeeperURI = ri.GridURI; Access = ri.Access; ID = ri.ID; Name = ri.Name; Owner = ri.Owner; GridPosition = ri.Location; ProductName = ri.ProductName; RegionPort = ri.ServerPort; m_ExternalHostNameService = sceneParams.ExternalHostNameService; #endregion /* load estate flags cache */ uint estateID; EstateInfo estate; if (EstateService.RegionMap.TryGetValue(ID, out estateID) && EstateService.TryGetValue(estateID, out estate)) { m_EstateData = estate; } else { throw new ArgumentException("Could not load estate data"); } m_RestartObject = new RestartObject(m_Scenes, this, sceneParams, sceneParams.RegionStorage); m_IMService = sceneParams.IMService; m_UDPServer = new UDPCircuitsManager(new IPAddress(0), (int)ri.ServerPort, sceneParams.IMService, m_ChatService, this, sceneParams.PortControlServices); CapabilitiesConfig = sceneParams.m_CapabilitiesConfig; foreach (AvatarNameServiceInterface avNameService in sceneParams.AvatarNameServices) { AvatarNameServices.Add(avNameService); } Terrain = new TerrainController(this); Environment = new EnvironmentController(this, sceneParams.WindModelFactory); if (sceneParams.PathfindingServiceFactory != null) { PathfindingService = sceneParams.PathfindingServiceFactory.Instantiate(this); } m_IMRouter = sceneParams.IMRouter; m_IMRouter.SceneIM.Add(IMSend); OnRemove += RemoveScene; m_UDPServer.Start(); ScriptThreadPool = sceneParams.ScriptWorkerThreadPoolFactory.InstantiateThreadPool(ID); }
public void Startup(ConfigurationLoader loader) { IConfig config = loader.Config.Configs[GetType().FullName]; SimulationData = loader.GetService <SimulationDataStorageInterface>(config.GetString("SimulationDataStorage", "SimulationDataStorage")); }