public void Startup(ConfigurationLoader loader)
 {
     if (m_DisableCache)
     {
         loader.KnownConfigurationIssues.Add("HACD cache is disabled");
     }
     m_AssetService           = loader.GetService <AssetServiceInterface>(m_AssetServiceName);
     m_SimulationStorage      = loader.GetService <SimulationDataStorageInterface>(m_SimulationDataStorageName);
     DefaultAvatarConvexShape = new PhysicsShapeDefaultAvatarReference(this, GenerateDefaultAvatarShape());
 }
示例#2
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 public ParcelAccessManager(SceneInterface scene, SimulationDataStorageInterface simulationDataStorage)
 {
     m_Timer               = new Timer(1000);
     m_Timer.Elapsed      += CheckAccessTimer;
     m_Scene               = scene;
     m_WhiteListStorage    = simulationDataStorage.Parcels.WhiteList;
     m_BlackListStorage    = simulationDataStorage.Parcels.BlackList;
     m_LandpassListStorage = simulationDataStorage.Parcels.LandpassList;
     m_StorageList         = new IParcelAccessList[] { m_WhiteListStorage, m_BlackListStorage, m_LandpassListStorage };
     WhiteList             = new StatusUpdateListener(this, m_WhiteListStorage);
     BlackList             = new StatusUpdateListener(this, m_BlackListStorage);
     LandpassList          = new StatusUpdateListener(this, m_LandpassListStorage);
 }
示例#3
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 public static void LoadScene(this SceneInterface scene, SimulationDataStorageInterface simulationDataStorage, SceneList scenes, bool skipErrors = false)
 {
     lock (scene.m_LoaderThreadLock)
     {
         if (scene.m_LoaderThread == null && !scene.IsSceneEnabled)
         {
             var loadparams = new SceneLoadingParams
             {
                 Scenes = scenes,
                 Scene  = scene,
                 SimulationDataStorage = simulationDataStorage,
                 SkipErrors            = skipErrors
             };
             scene.m_LoaderThread = ThreadManager.CreateThread(LoadSceneThread);
             scene.m_LoaderThread.Start(loadparams);
         }
     }
 }
示例#4
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 /** <summary>only for testing code</summary> */
 public static void LoadSceneSync(this SceneInterface scene, SimulationDataStorageInterface simulationDataStorage, SceneList scenes)
 {
     m_Log.Error("Do not use LoadSceneSync in production software");
     lock (scene.m_LoaderThreadLock)
     {
         if (scene.m_LoaderThread == null && !scene.IsSceneEnabled)
         {
             var loadparams = new SceneLoadingParams
             {
                 Scenes = scenes,
                 Scene  = scene,
                 SimulationDataStorage = simulationDataStorage
             };
             scene.m_LoaderThread = ThreadManager.CreateThread(LoadSceneThread);
             /* we put a thread in there for ensuring correct sequence but we do not start it */
             LoadSceneMain(loadparams);
         }
     }
 }
        protected SceneImplementation(
            SceneImplementationFactory sceneParams,
            RegionInfo ri)
            : base(ri.Size.X, ri.Size.Y)
        {
            SceneCapabilities.Add("ProductInfoRequest", new ProductInfoRequestCapability(this));
            m_Scenes     = sceneParams.Scenes;
            m_HttpServer = sceneParams.HttpServer;
            if (sceneParams.AssetService == null)
            {
                throw new ArgumentNullException("persistentAssetService");
            }
            if (sceneParams.GridService == null)
            {
                throw new ArgumentNullException("gridService");
            }
            if (ri == null)
            {
                throw new ArgumentNullException(nameof(ri));
            }
            if (sceneParams.AvatarNameServices == null)
            {
                throw new ArgumentNullException("avatarNameServices");
            }
            if (sceneParams.SimulationDataStorage == null)
            {
                throw new ArgumentNullException("simulationDataStorage");
            }
            if (sceneParams.EstateService == null)
            {
                throw new ArgumentNullException("estateService");
            }
            if (sceneParams.m_CapabilitiesConfig == null)
            {
                throw new ArgumentNullException("capabilitiesConfig");
            }
            if (sceneParams.RegionStorage == null)
            {
                throw new ArgumentNullException("regionStorage");
            }

            #region Setup services
            m_ChatService           = sceneParams.ChatFactory.Instantiate(ri.ID);
            RegionStorage           = sceneParams.RegionStorage;
            GroupsNameService       = sceneParams.GroupsNameService;
            GroupsService           = sceneParams.GroupsService;
            m_NeighborService       = sceneParams.NeighborService;
            m_SimulationDataStorage = sceneParams.SimulationDataStorage;
            PersistentAssetService  = sceneParams.AssetService;
            TemporaryAssetService   = sceneParams.AssetCacheService;
            GridService             = sceneParams.GridService;
            ExperienceService       = sceneParams.ExperienceService;
            ExperienceNameService   = sceneParams.ExperienceNameService;
            EstateService           = sceneParams.EstateService;
            /* next line is there to break the circular dependencies */
            TryGetScene = m_Scenes.TryGetValue;

            UserAgentServicePlugins.AddRange(sceneParams.UserAgentServicePlugins);
            AssetServicePlugins.AddRange(sceneParams.AssetServicePlugins);
            InventoryServicePlugins.AddRange(sceneParams.InventoryServicePlugins);

            #endregion

            #region Setup Region Data
            ID                        = ri.ID;
            GatekeeperURI             = ri.GridURI;
            Access                    = ri.Access;
            ID                        = ri.ID;
            Name                      = ri.Name;
            Owner                     = ri.Owner;
            GridPosition              = ri.Location;
            ProductName               = ri.ProductName;
            RegionPort                = ri.ServerPort;
            m_ExternalHostNameService = sceneParams.ExternalHostNameService;
            #endregion

            /* load estate flags cache */
            uint       estateID;
            EstateInfo estate;
            if (EstateService.RegionMap.TryGetValue(ID, out estateID) &&
                EstateService.TryGetValue(estateID, out estate))
            {
                m_EstateData = estate;
            }
            else
            {
                throw new ArgumentException("Could not load estate data");
            }

            m_RestartObject    = new RestartObject(m_Scenes, this, sceneParams, sceneParams.RegionStorage);
            m_IMService        = sceneParams.IMService;
            m_UDPServer        = new UDPCircuitsManager(new IPAddress(0), (int)ri.ServerPort, sceneParams.IMService, m_ChatService, this, sceneParams.PortControlServices);
            CapabilitiesConfig = sceneParams.m_CapabilitiesConfig;
            foreach (AvatarNameServiceInterface avNameService in sceneParams.AvatarNameServices)
            {
                AvatarNameServices.Add(avNameService);
            }

            Terrain     = new TerrainController(this);
            Environment = new EnvironmentController(this, sceneParams.WindModelFactory);

            if (sceneParams.PathfindingServiceFactory != null)
            {
                PathfindingService = sceneParams.PathfindingServiceFactory.Instantiate(this);
            }

            m_IMRouter = sceneParams.IMRouter;
            m_IMRouter.SceneIM.Add(IMSend);
            OnRemove += RemoveScene;
            m_UDPServer.Start();

            ScriptThreadPool = sceneParams.ScriptWorkerThreadPoolFactory.InstantiateThreadPool(ID);
        }
        public void Startup(ConfigurationLoader loader)
        {
            IConfig config = loader.Config.Configs[GetType().FullName];

            SimulationData = loader.GetService <SimulationDataStorageInterface>(config.GetString("SimulationDataStorage", "SimulationDataStorage"));
        }