示例#1
0
 // Check if game state is valid for saving / loading
 private bool ValidGameState()
 {
     if (filenameText.text == "")
     {
         Debug.Log("Cannot load/save: Filename cannot be empty");
         return(false);
     }
     if (filenameText.text == reservedFilename)
     {
         Debug.Log("Cannot load/save: Filename is reserved");
         return(false);
     }
     if (simulationControl.SimInProgress())
     {
         Debug.Log("Cannot load/save: Simulation in progress");
         return(false);
     }
     return(true);
 }