public override float Evaluate() { return(SimplexNoise.Evaulate(x, y, z)); }
public float Evaluate(SamplePointVariables x, SamplePointVariables y, SamplePointVariables z) { return(SimplexNoise.Evaulate(x.ValueWorld, 0f, 0f)); }
public float Evaluate(SamplePointVariables x, SamplePointVariables y, SamplePointVariables z) { return((-y.ValueWorld) + SimplexNoise.Evaulate(x.ValueWorld, y.ValueWorld, z.ValueWorld)); }