// Update is called once per frame void Update() { //horizontal = Input.GetAxis("Horizontal_P1"); //360 Controller //vertical = Input.GetAxis("Vertical_P1"); horizontal = Input.GetAxis("Horizontal_P1"); vertical = Input.GetAxis("Vertical_P1"); //horizontalRight = Input.GetAxis("HorizontalRight_P1"); //verticalRight = Input.GetAxis("VerticalRight_P1"); horizontalRight = -Input.GetAxis("HorizontalRight_P1"); verticalRight = Input.GetAxis("VerticalRight_P1"); p1Movement.MoveInput(horizontal, vertical); p1Look.LookInput(horizontalRight, verticalRight); //Debug.Log(Input.GetAxis("DpadHorizontal_P1")); if (Input.GetAxisRaw("DpadHorizontal_P1") == -1) { //Debug.Log("Dpad horizontal -1"); DpadCall(DpadInputs.Left); //if (Input.GetButtonDown("360_A_Button")){ APlusDpad(DpadInputs.Left); //} } else if (Input.GetAxisRaw("DpadHorizontal_P1") == 1) { //Debug.Log("Dpad horizontal 1"); DpadCall(DpadInputs.Right); //if (Input.GetButtonDown("360_A_Button")) //{ APlusDpad(DpadInputs.Right); //} } else if (Input.GetAxisRaw("DpadVertical_P1") == 1) { // Debug.Log("Dpad vertical 1"); DpadCall(DpadInputs.Up); //if (Input.GetButtonDown("360_A_Button")) // { APlusDpad(DpadInputs.Up); //} } else if (Input.GetAxisRaw("DpadVertical_P1") == -1) { //Debug.Log("Dpad vertical -1"); DpadCall(DpadInputs.Down); //if (Input.GetButtonDown("360_A_Button")) // { APlusDpad(DpadInputs.Down); //} } else if (Input.GetButtonDown("360_A_Button")) { APressed(); } }
// Update is called once per frame void Update() { p2Look = p2Movement.cameras[p2Movement.currentCamera].GetComponent <SimpleSmoothMouseLook>(); //horizontal = Input.GetAxis("Horizontal_P1"); //360 Controller //vertical = Input.GetAxis("Vertical_P1"); horizontal = (Input.GetButtonDown("Left_P2") ? -1 : 0) + (Input.GetButtonDown("Right_P2") ? 1 : 0); //horizontalRight = Input.GetAxis("HorizontalRight_P1"); //verticalRight = Input.GetAxis("VerticalRight_P1"); horizontalRight = -Input.GetAxis("Mouse X"); verticalRight = Input.GetAxis("Mouse Y"); p2Movement.MoveInput(horizontal); p2Look.LookInput(horizontalRight, verticalRight); }
// Update is called once per frame void Update() { movement = Vector3.zero; p2FreeLook = p2Camera.GetComponent <SimpleSmoothMouseLook>(); horizontalRight = -Input.GetAxis("Mouse X"); verticalRight = Input.GetAxis("Mouse Y"); p2FreeLook.LookInput(horizontalRight, verticalRight); if (Input.GetButton("Forward_P2")) { movement.z += speed; } if (Input.GetButton("Backward_P2")) { movement.z -= speed; } if (Input.GetButton("Left_P2")) { movement.x -= speed; } if (Input.GetButton("Right_P2")) { movement.x += speed; } if (Input.GetKey(KeyCode.LeftShift)) { movement.y -= speed; } if (Input.GetKey(KeyCode.Space)) { movement.y += speed; } transform.Translate(movement * Time.deltaTime); }