static void Main(string[] args) { ConsoleUtils.ChangeTitle("Chronos 1.1.0"); SimpleServer.DrawAscii(); SimpleServer server = new SimpleServer(); Console.WriteLine(" "); ConsoleUtils.WriteMessageInfo("Initializing all stuffs !"); server.Initialize(); server.Start(SimpleServer.Host, SimpleServer.Port); ConsoleUtils.WriteMessageInfo("Server Started !"); ConsoleUtils.WriteMessageInfo($"Listening on ip {SimpleServer.Host} and on port {SimpleServer.Port} !"); Console.ReadLine(); }
static void Main(string[] args) { ConsoleUtils.ChangeTitle("Janus 1.1.0"); SimpleServer.DrawAscii(); Console.WriteLine(" "); ConsoleUtils.WriteMessageInfo("Initializing all stuffs !"); SimpleServer.Initialize(); Console.WriteLine(" "); SimpleServer authServer = new SimpleServer(ServerEnum.AuthServer); authServer.Start(SimpleServer.AuthHost, SimpleServer.AuthPort); SimpleServer worldServer = new SimpleServer(ServerEnum.WorldServer); worldServer.Start(SimpleServer.WorldHost, SimpleServer.WorldPort); SimpleServer msgServer = new SimpleServer(ServerEnum.MsgServer); msgServer.Start(SimpleServer.MsgHost, SimpleServer.MsgPort); SimpleServer lobbyServer = new SimpleServer(ServerEnum.LobbyServer); lobbyServer.Start(SimpleServer.LobbyHost, SimpleServer.LobbyPort); SimpleServer relayServer = new SimpleServer(ServerEnum.RelayServer); relayServer.Start(SimpleServer.RelayHost, SimpleServer.RelayPort); SimpleServer p2pServer = new SimpleServer(ServerEnum.P2PServer); p2pServer.Start(SimpleServer.P2PHost, SimpleServer.P2PPort); Console.ReadLine(); }