// }}} void Awake() { dbg = target as SimpleMeshDebugger; mesh_f = dbg.GetComponent <MeshFilter>(); mesh_r = dbg.GetComponent <MeshRenderer>(); mesh = mesh_f.sharedMesh; }
void Awake() { debugger = target as SimpleMeshDebugger; meshFilter = debugger.GetComponent <MeshFilter>(); meshRenderer = debugger.GetComponent <MeshRenderer>(); mesh = meshFilter.sharedMesh; }