示例#1
0
 private void Unload()
 {
     _killQueue = null;
     UnityEngine.Object.Destroy(_holder);
     _holder = null;
     for (var i = 0; i < _config.MaxFeedMessages; i++)
     {
         KillQueue.RemoveKillCui($"kf-{i}");
     }
     _config = null;
     Pool.directory.Remove(typeof(KillEvent));
     SaveData();
     _data = null;
 }
示例#2
0
 private void LoadData()
 {
     _data = ProtoStorage.Load <SimpleKillFeedData>(nameof(SimpleKillFeed)) ?? new SimpleKillFeedData();
 }