// Use this for initialization void Start () { cc = gameObject.GetComponent<SimpleIsoCharacterController>(); pp = gameObject.GetComponent<PickPocket>(); anim = new AnimationSwapAnimatorWrapper(gameObject); if(ControlScheme == null) { ControlScheme = ControlScheme.CreateScheme<PlayerActions>(); ControlScheme.Actions[(int)PlayerActions.PickPocket].Keys.Add(ControlKey.PCKey(KeyCode.Space)); ControlScheme.Actions[(int)PlayerActions.PickPocket].Keys.Add(ControlKey.XboxButton(XboxCtrlrInput.XboxButton.A)); ScriptableObjectHelper.SaveAssetAutoNaming(ControlScheme); //ControlScheme.hideFlags = HideFlags.DontSave; } }
// Use this for initialization void Start () { cc = GetComponent<SimpleIsoCharacterController>(); tr = transform; }