public void FadeInOutSet(SimpleFade.FadeInOut set, Texture2D tex = null) { if (Object.op_Inequality((Object)tex, (Object)null)) { this._Texture = tex; } this.FadeInOutStart(set); this.Init(); }
private void FadeInOutStart(SimpleFade.FadeInOut set) { if (set != null) { this.fadeInOut = set; } if (this.fadeInOut == null) { return; } this._Fade = set == null ? SimpleFade.Fade.Out : SimpleFade.Fade.In; this._Time = set == null ? this.fadeInOut.outTime : this.fadeInOut.inTime; this._Color = set == null ? this.fadeInOut.outColor : this.fadeInOut.inColor; this.fadeInOut = set; this.Init(); }