示例#1
0
    public void MoveToNextLevel()
    {
        if (currentLevelIndex == levels.Length - 1)
        {
            endPanel.SetActive(true);
            return;
        }

        levels[currentLevelIndex].gameObject.SetActive(false);
        levels[currentLevelIndex].Stop();
        editor.ResetEditor();
        currentLevelIndex++;
        levels[currentLevelIndex].gameObject.SetActive(true);
    }