示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (!playNote.isPlaying)
     {
         playNote.PlayScheduled(SimpleClock.AtNextQuarter());
         playNote.SetScheduledEndTime(SimpleClock.AtNextHalf());
     }
     frontLeft.localEulerAngles  = new Vector3(0, 0, 90 + target);
     frontRight.localEulerAngles = new Vector3(0, 0, -90 - target);
     backLeft.localEulerAngles   = new Vector3(0, 90, 90 + target);
     backRight.localEulerAngles  = new Vector3(0, 90, -90 - target);
 }
示例#2
0
    // Update is called once per frame
    void Update()
    {
        if (audio.isPlaying)
        {
            timer -= Time.deltaTime;
            if (timer > 0)
            {
                sprVisisble = true;
            }
            else
            {
                sprVisisble = false;
            }
        }
        else
        {
            timer = timerStartVal;
        }
        if (GetComponent <growPlants> ().growthNumber == 1)
        {
            if (!clipsSwitched)
            {
                audio.clip    = clips [Random.Range(0, 7)];
                clipsSwitched = true;
            }
            if (!playedAudio)
            {
                //timeScale = Random.Range (0, 4);

                if (timeScale == 1)
                {
                    audio.PlayScheduled(SimpleClock.AtNextMeasure());
                    //audio.SetScheduledEndTime (SimpleClock.AtNextSixteenthTriplet () + SimpleClock.AtNextHalf ());
                    playedAudio = true;
                }
                else if (timeScale == 2)
                {
                    audio.PlayScheduled(SimpleClock.AtNextMeasure());
                    //audio.SetScheduledEndTime (SimpleClock.AtNextEighth() + SimpleClock.AtNextHalf ());
                    playedAudio = true;
                }
                else if (timeScale == 3)
                {
                    audio.PlayScheduled(SimpleClock.AtNextMeasure());
                    //audio.SetScheduledEndTime (SimpleClock.AtNextHalf () + SimpleClock.AtNextSixteenth());
                    playedAudio = true;
                }
                else if (timeScale == 0)
                {
                    audio.PlayScheduled(SimpleClock.AtNextMeasure());
                    //audio.SetScheduledEndTime (SimpleClock.AtNextQuarter() + SimpleClock.AtNextBeat());
                    playedAudio = true;
                }
            }
            else
            {
                if (!audio.isPlaying && audio.outputAudioMixerGroup == regularMix)
                {
                    audio.outputAudioMixerGroup = silentMix;
                    //lastClip = audio.clip;

                    //audio.clip = null;

                    if (timeScale == 1)
                    {
                        audio.PlayScheduled(SimpleClock.AtNextMeasure());
                        //audio.SetScheduledEndTime (SimpleClock.AtNextSixteenthTriplet () + SimpleClock.AtNextHalf ());
                        //playedAudio = true;
                    }
                    else if (timeScale == 2)
                    {
                        audio.PlayScheduled(SimpleClock.AtNextEighthTriplet());
                        audio.SetScheduledEndTime(SimpleClock.AtNextEighthTriplet() + SimpleClock.AtNextHalf());
                        //playedAudio = true;
                    }
                    else if (timeScale == 3)
                    {
                        audio.PlayScheduled(SimpleClock.AtNextSixteenth());
                        //audio.SetScheduledEndTime (SimpleClock.AtNextHalf () + SimpleClock.AtNextSixteenth());
                        //playedAudio = true;
                    }
                    else if (timeScale == 0)
                    {
                        audio.PlayScheduled(SimpleClock.AtNextQuarterTriplet());
                        //audio.SetScheduledEndTime (SimpleClock.AtNextQuarter() + SimpleClock.AtNextBeat());
                        //playedAudio = true;
                    }

                    //playedAudio = false;
                }
                else if (!audio.isPlaying && audio.outputAudioMixerGroup == silentMix)
                {
                    audio.outputAudioMixerGroup = regularMix;
                    playedAudio = false;
                }
                else
                {
                }
            }
        }
        else if (GetComponent <growPlants> ().growthNumber == 2)
        {
            if (!clipsSwitched)
            {
                audio.clip    = switchedClips [Random.Range(0, 3)];
                clipsSwitched = true;
            }
            if (!playedAudio)
            {
                //timeScale = Random.Range (0, 4);

                if (timeScale == 1)
                {
                    audio.PlayScheduled(SimpleClock.AtNextEighth());
                    //audio.SetScheduledEndTime (SimpleClock.AtNextSixteenthTriplet () + SimpleClock.AtNextHalf ());
                    playedAudio = true;
                }
                else if (timeScale == 2)
                {
                    audio.PlayScheduled(SimpleClock.AtNextEighthTriplet());
                    //audio.SetScheduledEndTime (SimpleClock.AtNextEighth() + SimpleClock.AtNextHalf ());
                    playedAudio = true;
                }
                else if (timeScale == 3)
                {
                    audio.PlayScheduled(SimpleClock.AtNextSixteenth());
                    //audio.SetScheduledEndTime (SimpleClock.AtNextHalf () + SimpleClock.AtNextSixteenth());
                    playedAudio = true;
                }
                else if (timeScale == 0)
                {
                    audio.PlayScheduled(SimpleClock.AtNextQuarterTriplet());
                    //audio.SetScheduledEndTime (SimpleClock.AtNextQuarter() + SimpleClock.AtNextBeat());
                    playedAudio = true;
                }
            }
            else
            {
                if (!audio.isPlaying && audio.outputAudioMixerGroup == regularMix)
                {
                    audio.outputAudioMixerGroup = silentMix;
                    //lastClip = audio.clip;

                    //audio.clip = null;

                    if (timeScale == 1)
                    {
                        audio.PlayScheduled(SimpleClock.AtNextEighth());
                        //audio.SetScheduledEndTime (SimpleClock.AtNextSixteenthTriplet () + SimpleClock.AtNextHalf ());
                        //playedAudio = true;
                    }
                    else if (timeScale == 2)
                    {
                        audio.PlayScheduled(SimpleClock.AtNextEighthTriplet());
                        //audio.SetScheduledEndTime (SimpleClock.AtNextEighth() + SimpleClock.AtNextHalf ());
                        //playedAudio = true;
                    }
                    else if (timeScale == 3)
                    {
                        audio.PlayScheduled(SimpleClock.AtNextSixteenth());
                        //audio.SetScheduledEndTime (SimpleClock.AtNextHalf () + SimpleClock.AtNextSixteenth());
                        //playedAudio = true;
                    }
                    else if (timeScale == 0)
                    {
                        audio.PlayScheduled(SimpleClock.AtNextQuarterTriplet());
                        //audio.SetScheduledEndTime (SimpleClock.AtNextQuarter() + SimpleClock.AtNextBeat());
                        //playedAudio = true;
                    }

                    //playedAudio = false;
                }
                else if (!audio.isPlaying && audio.outputAudioMixerGroup == silentMix)
                {
                    audio.outputAudioMixerGroup = regularMix;
                    playedAudio = false;
                }
                else
                {
                }
            }
        }
        else if (GetComponent <growPlants> ().growthNumber == 3)
        {
            if (!clipsSwitched)
            {
                audio.clip    = secondClips [Random.Range(0, 4)];
                clipsSwitched = true;
            }
            if (!playedAudio)
            {
                //timeScale = Random.Range (0, 4);

                if (timeScale == 1)
                {
                    audio.PlayScheduled(SimpleClock.AtNextEighth());
                    //audio.SetScheduledEndTime (SimpleClock.AtNextSixteenthTriplet () + SimpleClock.AtNextHalf ());
                    playedAudio = true;
                }
                else if (timeScale == 2)
                {
                    audio.PlayScheduled(SimpleClock.AtNextEighthTriplet());
                    //audio.SetScheduledEndTime (SimpleClock.AtNextEighth() + SimpleClock.AtNextHalf ());
                    playedAudio = true;
                }
                else if (timeScale == 3)
                {
                    audio.PlayScheduled(SimpleClock.AtNextSixteenth());
                    //audio.SetScheduledEndTime (SimpleClock.AtNextHalf () + SimpleClock.AtNextSixteenth());
                    playedAudio = true;
                }
                else if (timeScale == 0)
                {
                    audio.PlayScheduled(SimpleClock.AtNextQuarterTriplet());
                    //audio.SetScheduledEndTime (SimpleClock.AtNextQuarter() + SimpleClock.AtNextBeat());
                    playedAudio = true;
                }
            }
            else
            {
                if (!audio.isPlaying && audio.outputAudioMixerGroup == regularMix)
                {
                    audio.outputAudioMixerGroup = silentMix;
                    //lastClip = audio.clip;

                    //audio.clip = null;

                    if (timeScale == 1)
                    {
                        audio.PlayScheduled(SimpleClock.AtNextEighth());
                        //audio.SetScheduledEndTime (SimpleClock.AtNextSixteenthTriplet () + SimpleClock.AtNextHalf ());
                        //playedAudio = true;
                    }
                    else if (timeScale == 2)
                    {
                        audio.PlayScheduled(SimpleClock.AtNextEighthTriplet());
                        //audio.SetScheduledEndTime (SimpleClock.AtNextEighth() + SimpleClock.AtNextHalf ());
                        //playedAudio = true;
                    }
                    else if (timeScale == 3)
                    {
                        audio.PlayScheduled(SimpleClock.AtNextSixteenth());
                        //audio.SetScheduledEndTime (SimpleClock.AtNextHalf () + SimpleClock.AtNextSixteenth());
                        //playedAudio = true;
                    }
                    else if (timeScale == 0)
                    {
                        audio.PlayScheduled(SimpleClock.AtNextQuarterTriplet());
                        //audio.SetScheduledEndTime (SimpleClock.AtNextQuarter() + SimpleClock.AtNextBeat());
                        //playedAudio = true;
                    }

                    //playedAudio = false;
                }
                else if (!audio.isPlaying && audio.outputAudioMixerGroup == silentMix)
                {
                    audio.outputAudioMixerGroup = regularMix;
                    playedAudio = false;
                }
                else
                {
                }
            }
        }
        else
        {
            audio.Stop();
        }
        //audio.PlayScheduled (SimpleClock.AtNextEighth());

        /*	if (GetComponent<growPlants> ().growthNumber == 1) {
         *      if (!playedAudio) {
         *              audio.clip = clips [Random.Range (0, 1)];
         *              playedAudio = true;
         *      }
         *      //print ("playing");
         *      }
         *      if (GetComponent<growPlants> ().growthNumber == 2) {
         *      if (!playedAudio) {
         *              audio.clip = clips [Random.Range (1, 2)];
         *              playedAudio = true;
         *      }
         *      }
         *      if (GetComponent<growPlants> ().growthNumber == 3) {
         *      if (!playedAudio) {
         *              audio.clip = clips [Random.Range (2, 3)];
         *              playedAudio = true;
         *      }
         *      } else {
         *      if (!playedAudio) {
         *              audio.clip = null;
         *              playedAudio = true;
         *      }
         *      }
         *
         * //}
         *
         * if (!audio.isPlaying) {
         *      audio.Play ();
         * }
         */
    }