public static void HandleStateMoveTo(SimpleClient client, StateMoveToMessage message)
        {
            if (client.GetHashCode() == message.objId) //Check if objId == -1, if it's that means that's the player is moving by clicking somewhere else, it means that is targeting something and it send the id of the object
            {
                Console.WriteLine("It's an attack !");
            }
            if (!client.Character.Position.IsInRange(new ObjectPosition(message.param1 / 1000f, message.param2 / 1000f, message.param3 / 1000f), (int)DefineEnum.MAXDISTANCE))
            {
                // client.Disconnect();
                return;
            }

            client.Character.Position.X = message.param1 / 1000f;
            client.Character.Position.Y = message.param2 / 1000f;
            client.Character.Position.Z = message.param3 / 1000f;

            client.Character.Map.SendMouvementMessageToNearestClients(client.Character);
        }
        public static void HandleJoinMessage(SimpleClient client, JoinMessage message)
        {
            Character character = client.Account.Characters.FirstOrDefault(x => x.Id == message.characterId);

            if (character == null)
            {
                client.Disconnect();
                return;
            }

            client.Character        = character;
            client.Character.Client = client;

            Map map = WorldManager.Instance.GetMapById(character.Record.SceneId);

            if (map == null)
            {
                client.Disconnect();
                return;
            }

            client.Character.Position = new ObjectPosition(character.Record.X, character.Record.Y, character.Record.Z);

            map.Enter(client.Character);

            SendJoinRightMessage(client, message.characterId, character.Position.Map.SceneId, character.Position.X, character.Position.Y, character.Position.Z, false, 0);//Send all players in the map
            var stats = StatsFields.LoadInertieData();

            SendSnapshotMessage(client, new Snapshot[] { new SetStateVerSnapshot(1),
                                                         new UpdateServerTimeSnapshot(DateTime.UtcNow.GetUnixTimeStamp()),
                                                         new AddObjectSnapshot(client.Character.GetObjectType(true)),
                                                         new AddObjectSnapshot(new MonsterObjectType(ObjectTypeEnum.OT_MOB, (uint)client.GetHashCode(),
                                                                                                     20, 0xFFFFFFFF, 609, 300, 600, 0, 0, 100, "Nuan",
                                                                                                     stats.Count, stats.Keys.Select(x => (ushort)x).ToArray(),
                                                                                                     stats.Values.Select(x => x.Total).ToArray(), 0, new byte[0], new int[0], new int[0], 1,
                                                                                                     false, 255, 0, 0, 0, 0, new uint[0], 0, true, true, false, 0, 0, 2, -1, 0)) });
            foreach (var attribute in client.Character.Stats.Fields)
            {
                SendSnapshotMessage(client, new []
                {
                    new SetValueObjectSnapshot((uint)client.Character.GetHashCode(), (short)attribute.Key, attribute.Value.Total),
                });
            }
            List <Snapshot> spawnOtherObjects = new List <Snapshot>();

            foreach (var @object in map.Objects.Where(x => x != character))
            {
                spawnOtherObjects.Add(new AddObjectSnapshot(@object.GetObjectType()));
            }
            SendSnapshotMessage(client, spawnOtherObjects.ToArray());

            //foreach (var stats in client.Character.Stats.Fields)
            //{
            //    SendSnapshotMessage(client, new Snapshot[] { new SetValueObjectSnapshot((uint)client.Character.GetHashCode(), (short)stats.Key, (int)stats.Value.Total) });
            //}
        }