public void Init(int number)
    {
        chatBubbleList = new List <SimpleChatBubble> ();
        for (int i = 0; i < number; i++)
        {
            //create a new chatbublle from prefab
            GameObject nChatBubble = Instantiate(chatBubblePrefab, Vector3.zero, Quaternion.identity);
            nChatBubble.transform.SetParent(transform, true);
            //set host and offset position from things
            GameObject       targetThing      = ThingManager.main.AllThings[i];
            SimpleChatBubble simpleChatBubble = nChatBubble.GetComponent <SimpleChatBubble> ();

            //set SimepleChatBubble vital references
            simpleChatBubble.host      = targetThing.transform;
            simpleChatBubble.offsetPos = targetThing.GetComponent <Thing> ().bubbleOffsetPosition;

            //link chatbubble with thing
            targetThing.GetComponent <Thing> ().myChatBubble = simpleChatBubble;

            //add this chatbubble to list
            chatBubbleList.Add(simpleChatBubble);
        }
    }